import { colorGreedy, createGraph, Graph, maxCardinalitySearch } from "./data/graph"
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import { R8, StackOffset } from "./sm83/cpu"
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import type { Loc } from "./ir/loc"
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import type { AbsInsn2 } from "./ir/insn"
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export type LivenessInfo = Array<Set<Loc>>
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export const liveness = (block: Array<AbsInsn2>): LivenessInfo => {
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const info: LivenessInfo = []
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info[block.length] = new Set()
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for (let i = block.length - 1; i >= 0; --i) {
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const insn = block[i]
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const last = info[i + 1]
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info[i] = new Set()
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if (typeof insn.source !== "number") {
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info[i].add(insn.source)
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}
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last.forEach(loc => {
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if (loc.toString() === insn.dest.toString()) {
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return
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}
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info[i].add(loc)
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})
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}
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return info
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}
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export const locations = (block: Array<AbsInsn2>): Set<Loc> => {
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const ls: Set<Loc> = new Set()
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block.forEach(ssa => {
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ls.add(ssa.dest)
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if (typeof ssa.source !== "number") {
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ls.add(ssa.source)
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}
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})
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return ls
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}
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export const interference = (block: Array<AbsInsn2>, live: LivenessInfo): Graph<Loc> =>
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createGraph((v, e) => {
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const locs = locations(block)
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locs.forEach(loc => {
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v(loc.toString(), loc)
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})
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block.forEach((insn, i) =>
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live[i + 1].forEach(u => {
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if (insn.dest.toString() !== u.toString()) {
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e(insn.dest.toString(), u.toString())
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}
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})
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)
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})
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export type RegAlloc = {
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[s: string]: string | StackOffset,
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}
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export const allocateRegisters = (block: Array<AbsInsn2>, registers: Array<string>): RegAlloc => {
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const info = liveness(block)
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const graph = interference(block, info)
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const ordering = maxCardinalitySearch(graph)
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const coloring = colorGreedy(graph, ordering)
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const allocation: RegAlloc = {}
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const availableRegisters = new Set(registers)
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const colorMap: { [c: number]: string | StackOffset } = {}
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let nextStackOffset = 0
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Object.entries(coloring.colors).forEach(([vertex, color]) => {
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if (typeof colorMap[color] !== 'undefined') {
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allocation[vertex] = colorMap[color]
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return
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}
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let value = null
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if (availableRegisters.size == 0) {
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value = { offset: nextStackOffset++ }
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} else {
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const result = availableRegisters.values().next()
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value = result.value
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availableRegisters.delete(value)
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}
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allocation[vertex] = value
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colorMap[color] = value
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})
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return allocation
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}
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