A "high-level" language for the Gameboy
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import type { AssignStmt, Expr, Stmt } from "../ast"
import { Loc } from "./loc"
import type { Operand, SSA } from "./ssa"
type IRState = {
nextID: number
ssa_stmts: Array<SSA>
}
export const convertIR = (stmts: Array<Stmt>): Array<SSA> => {
const state: IRState = {
nextID: 0,
ssa_stmts: [],
}
stmts.forEach(stmt => {
const ssa_stmts = convertAssignStmt(state, stmt)
state.ssa_stmts.push(...ssa_stmts)
})
return state.ssa_stmts
}
export const convertAssignStmt = (state: IRState, stmt: AssignStmt): Array<SSA> => {
return convertExpr(state, Loc.vari(stmt.args.name), stmt.args.expr)
}
export const convertExpr = (state: IRState, dest: Loc, expr: Expr): Array<SSA> => {
let expr_stmts: Array<SSA> = []
if (typeof expr === "number") {
expr_stmts = [{ dest, source: expr }]
} else if (typeof expr === "string") {
expr_stmts = [{ dest, source: Loc.vari(expr) }]
} else if (expr.type === "unary") {
const [source, stmts] = getSource(state, expr.arg)
stmts.push({
dest,
op: expr.op,
source,
})
expr_stmts = stmts
} else {
const [left_source, left_stmts] = getSource(state, expr.left)
const [right_source, right_stmts] = getSource(state, expr.right)
const stmts = [...left_stmts, ...right_stmts]
stmts.push({
dest,
op: expr.op,
source: left_source,
source1: right_source,
})
expr_stmts = stmts
}
return expr_stmts
}
const getSource = (state: IRState, expr: Expr): [Operand, Array<SSA>] => {
if (typeof expr === "number") {
return [expr, []]
} else if (typeof expr === "string") {
return [Loc.vari(expr), []]
}
const source = Loc.temp(`t${state.nextID++}`)
const stmts = convertExpr(state, source, expr)
return [source, stmts]
}