A "high-level" language for the Gameboy
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import { expect } from "chai"
import { Loc } from "../lib/ir/loc"
import type { SSA } from "../lib/ir/ssa"
import { liveness } from "../lib/live"
describe("liveness", () => {
it("computes liveness", () => {
const x = [0, 1, 2].map(i => Loc.vari("x" + i))
const y = [0, 1].map(i => Loc.vari("y" + i))
const block: Array<SSA> = [
{ dest: x[0], source: 1 },
{ dest: x[1], source: x[0], op: "add", source1: x[0] },
{ dest: x[2], source: x[1], op: "add", source1: x[0] },
{ dest: y[0], source: x[0], op: "add", source1: x[1] },
{ dest: y[1], source: y[0], op: "add", source1: x[2] },
]
const info = liveness(block)
expect(info[0]).to.deep.equal(new Set())
expect(info[1]).to.deep.equal(new Set([x[0]]))
expect(info[2]).to.deep.equal(new Set([x[0], x[1]]))
expect(info[3]).to.deep.equal(new Set([x[0], x[1], x[2]]))
expect(info[4]).to.deep.equal(new Set([y[0], x[2]]))
})
})