A "high-level" language for the Gameboy
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// AST factories
{
const attr = (name, args) => ({ name, args })
const stmt = (stmt_type, args) => ({ type: "stmt", stmt_type, args })
const decl = (decl_type, args) => ({ type: "decl", decl_type, args })
}
Program = WS @(Decl / Stmt)* WS
// Declarations
Decl = VarDecl
VarDecl = Attrs? type:Type name:Ident SEMI { return decl("var", { type, name }) }
// Statements
Stmt = @AssignStmt SEMI
AssignStmt = name:Ident ASSIGN expr:Expr { return stmt("assign", { name, expr }) }
// Expr
Expr = BaseExpr
BaseExpr = Number
// Primitive types
Type = PrimitiveType
PrimitiveType = S8 / U8 / U16
// Attributes
Attrs = LATTR @AttrList RATTR
AttrList = h:Attr t:(COMMA @Attr)* { return [h].concat(t) }
/ '' { return [] }
Attr = name:Ident args:(LPAREN @AttrArgs RPAREN)? { return attr(name, args || []) }
AttrArgs = h:AttrArg t:(COMMA @AttrArg)* { return [h].concat(t) }
/ '' { return [] }
AttrArg = Ident / Number
// Terminals
Ident = h:[a-zA-Z_] t:[0-9a-zA-Z_]* WS { return h + t.join('') }
Number = digits:[0-9]+ WS { return parseInt(digits.join(''), 10) }
/ '0x' digits:[a-fA-F0-9]+ WS { return parseInt(digits.join(''), 16) }
/ '0b' digits:[01]+ WS { return parseInt(digits.join(''), 2) }
// Terminal keywords
S8 = @'s8' WS
U8 = @'u8' WS
U16 = @'u16' WS
// Terminal symbols
SEMI = ';' WS
ASSIGN = '<-' WS
LPAREN = '(' WS
RPAREN = ')' WS
COMMA = ',' WS
LATTR = '[[' WS
RATTR = ']]' WS
// Misc
WS = [ \t\r\n]*