|
|
- ;*
- ;* Gameboy Hardware definitions
- ;*
- ;* Based on Jones' hardware.inc
- ;* And based on Carsten Sorensen's ideas.
- ;*
- ;* Rev 1.1 - 15-Jul-97 : Added define check
- ;* Rev 1.2 - 18-Jul-97 : Added revision check macro
- ;* Rev 1.3 - 19-Jul-97 : Modified for RGBASM V1.05
- ;* Rev 1.4 - 27-Jul-97 : Modified for new subroutine prefixes
- ;* Rev 1.5 - 15-Aug-97 : Added _HRAM, PAD, CART defines
- ;* : and Nintendo Logo
- ;* Rev 1.6 - 30-Nov-97 : Added rDIV, rTIMA, rTMA, & rTAC
- ;* Rev 1.7 - 31-Jan-98 : Added _SCRN0, _SCRN1
- ;* Rev 1.8 - 15-Feb-98 : Added rSB, rSC
- ;* Rev 1.9 - 16-Feb-98 : Converted I/O registers to $FFXX format
- ;* Rev 2.0 - : Added GBC registers
- ;* Rev 2.1 - : Added MBC5 & cart RAM enable/disable defines
- ;* Rev 2.2 - : Fixed NR42,NR43, & NR44 equates
- ;* Rev 2.3 - : Fixed incorrect _HRAM equate
- ;* Rev 2.4 - 27-Apr-13 : Added some cart defines (AntonioND)
- ;* Rev 2.5 - 03-May-15 : Fixed format (AntonioND)
- ;* Rev 2.6 - 09-Apr-16 : Added GBC OAM and cart defines (AntonioND)
- ;* Rev 2.7 - 19-Jan-19 : Added rPCMXX (ISSOtm)
- ;* Rev 2.8 - 03-Feb-19 : Added audio registers flags (�lvaro Cuesta)
- ;* Rev 2.9 - 28-Feb-20 : Added utility rP1 constants
- ;* Rev 3.0 - 27-Aug-20 : Register ordering, byte-based sizes, OAM additions, general cleanup (Blitter Object)
-
- ; If all of these are already defined, don't do it again.
-
- IF !DEF(HARDWARE_INC)
- HARDWARE_INC SET 1
-
- rev_Check_hardware_inc : MACRO
- ;NOTE: REVISION NUMBER CHANGES MUST BE ADDED
- ;TO SECOND PARAMETER IN FOLLOWING LINE.
- IF \1 > 3.0 ;PUT REVISION NUMBER HERE
- WARN "Version \1 or later of 'hardware.inc' is required."
- ENDC
- ENDM
-
- _VRAM EQU $8000 ; $8000->$9FFF
- _VRAM8000 EQU _VRAM
- _VRAM8800 EQU _VRAM+$800
- _VRAM9000 EQU _VRAM+$1000
- _SCRN0 EQU $9800 ; $9800->$9BFF
- _SCRN1 EQU $9C00 ; $9C00->$9FFF
- _SRAM EQU $A000 ; $A000->$BFFF
- _RAM EQU $C000 ; $C000->$CFFF / $C000->$DFFF
- _RAMBANK EQU $D000 ; $D000->$DFFF
- _OAMRAM EQU $FE00 ; $FE00->$FE9F
- _IO EQU $FF00 ; $FF00->$FF7F,$FFFF
- _AUD3WAVERAM EQU $FF30 ; $FF30->$FF3F
- _HRAM EQU $FF80 ; $FF80->$FFFE
-
- ; *** MBC5 Equates ***
-
- rRAMG EQU $0000 ; $0000->$1fff
- rROMB0 EQU $2000 ; $2000->$2fff
- rROMB1 EQU $3000 ; $3000->$3fff - If more than 256 ROM banks are present.
- rRAMB EQU $4000 ; $4000->$5fff - Bit 3 enables rumble (if present)
-
-
- ;***************************************************************************
- ;*
- ;* Custom registers
- ;*
- ;***************************************************************************
-
- ; --
- ; -- P1 ($FF00)
- ; -- Register for reading joy pad info. (R/W)
- ; --
- rP1 EQU $FF00
-
- P1F_5 EQU %00100000 ; P15 out port, set to 0 to get buttons
- P1F_4 EQU %00010000 ; P14 out port, set to 0 to get dpad
- P1F_3 EQU %00001000 ; P13 in port
- P1F_2 EQU %00000100 ; P12 in port
- P1F_1 EQU %00000010 ; P11 in port
- P1F_0 EQU %00000001 ; P10 in port
-
- P1F_GET_DPAD EQU P1F_5
- P1F_GET_BTN EQU P1F_4
- P1F_GET_NONE EQU P1F_4 | P1F_5
-
-
- ; --
- ; -- SB ($FF01)
- ; -- Serial Transfer Data (R/W)
- ; --
- rSB EQU $FF01
-
-
- ; --
- ; -- SC ($FF02)
- ; -- Serial I/O Control (R/W)
- ; --
- rSC EQU $FF02
-
-
- ; --
- ; -- DIV ($FF04)
- ; -- Divider register (R/W)
- ; --
- rDIV EQU $FF04
-
-
- ; --
- ; -- TIMA ($FF05)
- ; -- Timer counter (R/W)
- ; --
- rTIMA EQU $FF05
-
-
- ; --
- ; -- TMA ($FF06)
- ; -- Timer modulo (R/W)
- ; --
- rTMA EQU $FF06
-
-
- ; --
- ; -- TAC ($FF07)
- ; -- Timer control (R/W)
- ; --
- rTAC EQU $FF07
-
- TACF_START EQU %00000100
- TACF_STOP EQU %00000000
- TACF_4KHZ EQU %00000000
- TACF_16KHZ EQU %00000011
- TACF_65KHZ EQU %00000010
- TACF_262KHZ EQU %00000001
-
-
- ; --
- ; -- IF ($FF0F)
- ; -- Interrupt Flag (R/W)
- ; --
- rIF EQU $FF0F
-
-
- ; --
- ; -- AUD1SWEEP/NR10 ($FF10)
- ; -- Sweep register (R/W)
- ; --
- ; -- Bit 6-4 - Sweep Time
- ; -- Bit 3 - Sweep Increase/Decrease
- ; -- 0: Addition (frequency increases???)
- ; -- 1: Subtraction (frequency increases???)
- ; -- Bit 2-0 - Number of sweep shift (# 0-7)
- ; -- Sweep Time: (n*7.8ms)
- ; --
- rNR10 EQU $FF10
- rAUD1SWEEP EQU rNR10
-
- AUD1SWEEP_UP EQU %00000000
- AUD1SWEEP_DOWN EQU %00001000
-
-
- ; --
- ; -- AUD1LEN/NR11 ($FF11)
- ; -- Sound length/Wave pattern duty (R/W)
- ; --
- ; -- Bit 7-6 - Wave Pattern Duty (00:12.5% 01:25% 10:50% 11:75%)
- ; -- Bit 5-0 - Sound length data (# 0-63)
- ; --
- rNR11 EQU $FF11
- rAUD1LEN EQU rNR11
-
-
- ; --
- ; -- AUD1ENV/NR12 ($FF12)
- ; -- Envelope (R/W)
- ; --
- ; -- Bit 7-4 - Initial value of envelope
- ; -- Bit 3 - Envelope UP/DOWN
- ; -- 0: Decrease
- ; -- 1: Range of increase
- ; -- Bit 2-0 - Number of envelope sweep (# 0-7)
- ; --
- rNR12 EQU $FF12
- rAUD1ENV EQU rNR12
-
-
- ; --
- ; -- AUD1LOW/NR13 ($FF13)
- ; -- Frequency low byte (W)
- ; --
- rNR13 EQU $FF13
- rAUD1LOW EQU rNR13
-
-
- ; --
- ; -- AUD1HIGH/NR14 ($FF14)
- ; -- Frequency high byte (W)
- ; --
- ; -- Bit 7 - Initial (when set, sound restarts)
- ; -- Bit 6 - Counter/consecutive selection
- ; -- Bit 2-0 - Frequency's higher 3 bits
- ; --
- rNR14 EQU $FF14
- rAUD1HIGH EQU rNR14
-
-
- ; --
- ; -- AUD2LEN/NR21 ($FF16)
- ; -- Sound Length; Wave Pattern Duty (R/W)
- ; --
- ; -- see AUD1LEN for info
- ; --
- rNR21 EQU $FF16
- rAUD2LEN EQU rNR21
-
-
- ; --
- ; -- AUD2ENV/NR22 ($FF17)
- ; -- Envelope (R/W)
- ; --
- ; -- see AUD1ENV for info
- ; --
- rNR22 EQU $FF17
- rAUD2ENV EQU rNR22
-
-
- ; --
- ; -- AUD2LOW/NR23 ($FF18)
- ; -- Frequency low byte (W)
- ; --
- rNR23 EQU $FF18
- rAUD2LOW EQU rNR23
-
-
- ; --
- ; -- AUD2HIGH/NR24 ($FF19)
- ; -- Frequency high byte (W)
- ; --
- ; -- see AUD1HIGH for info
- ; --
- rNR24 EQU $FF19
- rAUD2HIGH EQU rNR24
-
-
- ; --
- ; -- AUD3ENA/NR30 ($FF1A)
- ; -- Sound on/off (R/W)
- ; --
- ; -- Bit 7 - Sound ON/OFF (1=ON,0=OFF)
- ; --
- rNR30 EQU $FF1A
- rAUD3ENA EQU rNR30
-
-
- ; --
- ; -- AUD3LEN/NR31 ($FF1B)
- ; -- Sound length (R/W)
- ; --
- ; -- Bit 7-0 - Sound length
- ; --
- rNR31 EQU $FF1B
- rAUD3LEN EQU rNR31
-
-
- ; --
- ; -- AUD3LEVEL/NR32 ($FF1C)
- ; -- Select output level
- ; --
- ; -- Bit 6-5 - Select output level
- ; -- 00: 0/1 (mute)
- ; -- 01: 1/1
- ; -- 10: 1/2
- ; -- 11: 1/4
- ; --
- rNR32 EQU $FF1C
- rAUD3LEVEL EQU rNR32
-
-
- ; --
- ; -- AUD3LOW/NR33 ($FF1D)
- ; -- Frequency low byte (W)
- ; --
- ; -- see AUD1LOW for info
- ; --
- rNR33 EQU $FF1D
- rAUD3LOW EQU rNR33
-
-
- ; --
- ; -- AUD3HIGH/NR34 ($FF1E)
- ; -- Frequency high byte (W)
- ; --
- ; -- see AUD1HIGH for info
- ; --
- rNR34 EQU $FF1E
- rAUD3HIGH EQU rNR34
-
-
- ; --
- ; -- AUD4LEN/NR41 ($FF20)
- ; -- Sound length (R/W)
- ; --
- ; -- Bit 5-0 - Sound length data (# 0-63)
- ; --
- rNR41 EQU $FF20
- rAUD4LEN EQU rNR41
-
-
- ; --
- ; -- AUD4ENV/NR42 ($FF21)
- ; -- Envelope (R/W)
- ; --
- ; -- see AUD1ENV for info
- ; --
- rNR42 EQU $FF21
- rAUD4ENV EQU rNR42
-
-
- ; --
- ; -- AUD4POLY/NR43 ($FF22)
- ; -- Polynomial counter (R/W)
- ; --
- ; -- Bit 7-4 - Selection of the shift clock frequency of the (scf)
- ; -- polynomial counter (0000-1101)
- ; -- freq=drf*1/2^scf (not sure)
- ; -- Bit 3 - Selection of the polynomial counter's step
- ; -- 0: 15 steps
- ; -- 1: 7 steps
- ; -- Bit 2-0 - Selection of the dividing ratio of frequencies (drf)
- ; -- 000: f/4 001: f/8 010: f/16 011: f/24
- ; -- 100: f/32 101: f/40 110: f/48 111: f/56 (f=4.194304 Mhz)
- ; --
- rNR43 EQU $FF22
- rAUD4POLY EQU rNR43
-
-
- ; --
- ; -- AUD4GO/NR44 ($FF23)
- ; --
- ; -- Bit 7 - Inital
- ; -- Bit 6 - Counter/consecutive selection
- ; --
- rNR44 EQU $FF23
- rAUD4GO EQU rNR44
-
-
- ; --
- ; -- AUDVOL/NR50 ($FF24)
- ; -- Channel control / ON-OFF / Volume (R/W)
- ; --
- ; -- Bit 7 - Vin->SO2 ON/OFF (Vin??)
- ; -- Bit 6-4 - SO2 output level (volume) (# 0-7)
- ; -- Bit 3 - Vin->SO1 ON/OFF (Vin??)
- ; -- Bit 2-0 - SO1 output level (volume) (# 0-7)
- ; --
- rNR50 EQU $FF24
- rAUDVOL EQU rNR50
-
- AUDVOL_VIN_LEFT EQU %10000000 ; SO2
- AUDVOL_VIN_RIGHT EQU %00001000 ; SO1
-
-
- ; --
- ; -- AUDTERM/NR51 ($FF25)
- ; -- Selection of Sound output terminal (R/W)
- ; --
- ; -- Bit 7 - Output sound 4 to SO2 terminal
- ; -- Bit 6 - Output sound 3 to SO2 terminal
- ; -- Bit 5 - Output sound 2 to SO2 terminal
- ; -- Bit 4 - Output sound 1 to SO2 terminal
- ; -- Bit 3 - Output sound 4 to SO1 terminal
- ; -- Bit 2 - Output sound 3 to SO1 terminal
- ; -- Bit 1 - Output sound 2 to SO1 terminal
- ; -- Bit 0 - Output sound 0 to SO1 terminal
- ; --
- rNR51 EQU $FF25
- rAUDTERM EQU rNR51
-
- ; SO2
- AUDTERM_4_LEFT EQU %10000000
- AUDTERM_3_LEFT EQU %01000000
- AUDTERM_2_LEFT EQU %00100000
- AUDTERM_1_LEFT EQU %00010000
- ; SO1
- AUDTERM_4_RIGHT EQU %00001000
- AUDTERM_3_RIGHT EQU %00000100
- AUDTERM_2_RIGHT EQU %00000010
- AUDTERM_1_RIGHT EQU %00000001
-
-
- ; --
- ; -- AUDENA/NR52 ($FF26)
- ; -- Sound on/off (R/W)
- ; --
- ; -- Bit 7 - All sound on/off (sets all audio regs to 0!)
- ; -- Bit 3 - Sound 4 ON flag (read only)
- ; -- Bit 2 - Sound 3 ON flag (read only)
- ; -- Bit 1 - Sound 2 ON flag (read only)
- ; -- Bit 0 - Sound 1 ON flag (read only)
- ; --
- rNR52 EQU $FF26
- rAUDENA EQU rNR52
-
- AUDENA_ON EQU %10000000
- AUDENA_OFF EQU %00000000 ; sets all audio regs to 0!
-
-
- ; --
- ; -- LCDC ($FF40)
- ; -- LCD Control (R/W)
- ; --
- rLCDC EQU $FF40
-
- LCDCF_OFF EQU %00000000 ; LCD Control Operation
- LCDCF_ON EQU %10000000 ; LCD Control Operation
- LCDCF_WIN9800 EQU %00000000 ; Window Tile Map Display Select
- LCDCF_WIN9C00 EQU %01000000 ; Window Tile Map Display Select
- LCDCF_WINOFF EQU %00000000 ; Window Display
- LCDCF_WINON EQU %00100000 ; Window Display
- LCDCF_BG8800 EQU %00000000 ; BG & Window Tile Data Select
- LCDCF_BG8000 EQU %00010000 ; BG & Window Tile Data Select
- LCDCF_BG9800 EQU %00000000 ; BG Tile Map Display Select
- LCDCF_BG9C00 EQU %00001000 ; BG Tile Map Display Select
- LCDCF_OBJ8 EQU %00000000 ; OBJ Construction
- LCDCF_OBJ16 EQU %00000100 ; OBJ Construction
- LCDCF_OBJOFF EQU %00000000 ; OBJ Display
- LCDCF_OBJON EQU %00000010 ; OBJ Display
- LCDCF_BGOFF EQU %00000000 ; BG Display
- LCDCF_BGON EQU %00000001 ; BG Display
- ; "Window Character Data Select" follows BG
-
-
- ; --
- ; -- STAT ($FF41)
- ; -- LCDC Status (R/W)
- ; --
- rSTAT EQU $FF41
-
- STATF_LYC EQU %01000000 ; LYC=LY Coincidence (Selectable)
- STATF_MODE10 EQU %00100000 ; Mode 10
- STATF_MODE01 EQU %00010000 ; Mode 01 (V-Blank)
- STATF_MODE00 EQU %00001000 ; Mode 00 (H-Blank)
- STATF_LYCF EQU %00000100 ; Coincidence Flag
- STATF_HBL EQU %00000000 ; H-Blank
- STATF_VBL EQU %00000001 ; V-Blank
- STATF_OAM EQU %00000010 ; OAM-RAM is used by system
- STATF_LCD EQU %00000011 ; Both OAM and VRAM used by system
- STATF_BUSY EQU %00000010 ; When set, VRAM access is unsafe
-
-
- ; --
- ; -- SCY ($FF42)
- ; -- Scroll Y (R/W)
- ; --
- rSCY EQU $FF42
-
-
- ; --
- ; -- SCX ($FF43)
- ; -- Scroll X (R/W)
- ; --
- rSCX EQU $FF43
-
-
- ; --
- ; -- LY ($FF44)
- ; -- LCDC Y-Coordinate (R)
- ; --
- ; -- Values range from 0->153. 144->153 is the VBlank period.
- ; --
- rLY EQU $FF44
-
-
- ; --
- ; -- LYC ($FF45)
- ; -- LY Compare (R/W)
- ; --
- ; -- When LY==LYC, STATF_LYCF will be set in STAT
- ; --
- rLYC EQU $FF45
-
-
- ; --
- ; -- DMA ($FF46)
- ; -- DMA Transfer and Start Address (W)
- ; --
- rDMA EQU $FF46
-
-
- ; --
- ; -- BGP ($FF47)
- ; -- BG Palette Data (W)
- ; --
- ; -- Bit 7-6 - Intensity for %11
- ; -- Bit 5-4 - Intensity for %10
- ; -- Bit 3-2 - Intensity for %01
- ; -- Bit 1-0 - Intensity for %00
- ; --
- rBGP EQU $FF47
-
-
- ; --
- ; -- OBP0 ($FF48)
- ; -- Object Palette 0 Data (W)
- ; --
- ; -- See BGP for info
- ; --
- rOBP0 EQU $FF48
-
-
- ; --
- ; -- OBP1 ($FF49)
- ; -- Object Palette 1 Data (W)
- ; --
- ; -- See BGP for info
- ; --
- rOBP1 EQU $FF49
-
-
- ; --
- ; -- WY ($FF4A)
- ; -- Window Y Position (R/W)
- ; --
- ; -- 0 <= WY <= 143
- ; -- When WY = 0, the window is displayed from the top edge of the LCD screen.
- ; --
- rWY EQU $FF4A
-
-
- ; --
- ; -- WX ($FF4B)
- ; -- Window X Position (R/W)
- ; --
- ; -- 7 <= WX <= 166
- ; -- When WX = 7, the window is displayed from the left edge of the LCD screen.
- ; -- Values of 0-6 and 166 are unreliable due to hardware bugs.
- ; --
- rWX EQU $FF4B
-
-
- ; --
- ; -- SPEED ($FF4D)
- ; -- Select CPU Speed (R/W)
- ; --
- rKEY1 EQU $FF4D
- rSPD EQU rKEY1
-
- KEY1F_DBLSPEED EQU %10000000 ; 0=Normal Speed, 1=Double Speed (R)
- KEY1F_PREPARE EQU %00000001 ; 0=No, 1=Prepare (R/W)
-
-
- ; --
- ; -- VBK ($FF4F)
- ; -- Select Video RAM Bank (R/W)
- ; --
- ; -- Bit 0 - Bank Specification (0: Specify Bank 0; 1: Specify Bank 1)
- ; --
- rVBK EQU $FF4F
-
-
- ; --
- ; -- HDMA1 ($FF51)
- ; -- High byte for Horizontal Blanking/General Purpose DMA source address (W)
- ; -- CGB Mode Only
- ; --
- rHDMA1 EQU $FF51
-
-
- ; --
- ; -- HDMA2 ($FF52)
- ; -- Low byte for Horizontal Blanking/General Purpose DMA source address (W)
- ; -- CGB Mode Only
- ; --
- rHDMA2 EQU $FF52
-
-
- ; --
- ; -- HDMA3 ($FF53)
- ; -- High byte for Horizontal Blanking/General Purpose DMA destination address (W)
- ; -- CGB Mode Only
- ; --
- rHDMA3 EQU $FF53
-
-
- ; --
- ; -- HDMA4 ($FF54)
- ; -- Low byte for Horizontal Blanking/General Purpose DMA destination address (W)
- ; -- CGB Mode Only
- ; --
- rHDMA4 EQU $FF54
-
-
- ; --
- ; -- HDMA5 ($FF55)
- ; -- Transfer length (in tiles minus 1)/mode/start for Horizontal Blanking, General Purpose DMA (R/W)
- ; -- CGB Mode Only
- ; --
- rHDMA5 EQU $FF55
-
- HDMA5F_MODE_GP EQU %00000000 ; General Purpose DMA (W)
- HDMA5F_MODE_HBL EQU %10000000 ; HBlank DMA (W)
-
- ; -- Once DMA has started, use HDMA5F_BUSY to check when the transfer is complete
- HDMA5F_BUSY EQU %10000000 ; 0=Busy (DMA still in progress), 1=Transfer complete (R)
-
-
- ; --
- ; -- RP ($FF56)
- ; -- Infrared Communications Port (R/W)
- ; -- CGB Mode Only
- ; --
- rRP EQU $FF56
-
- RPF_ENREAD EQU %11000000
- RPF_DATAIN EQU %00000010 ; 0=Receiving IR Signal, 1=Normal
- RPF_WRITE_HI EQU %00000001
- RPF_WRITE_LO EQU %00000000
-
-
- ; --
- ; -- BCPS ($FF68)
- ; -- Background Color Palette Specification (R/W)
- ; --
- rBCPS EQU $FF68
-
- BCPSF_AUTOINC EQU %10000000 ; Auto Increment (0=Disabled, 1=Increment after Writing)
-
-
- ; --
- ; -- BCPD ($FF69)
- ; -- Background Color Palette Data (R/W)
- ; --
- rBCPD EQU $FF69
-
-
- ; --
- ; -- OCPS ($FF6A)
- ; -- Object Color Palette Specification (R/W)
- ; --
- rOCPS EQU $FF6A
-
- OCPSF_AUTOINC EQU %10000000 ; Auto Increment (0=Disabled, 1=Increment after Writing)
-
-
- ; --
- ; -- OCPD ($FF6B)
- ; -- Object Color Palette Data (R/W)
- ; --
- rOCPD EQU $FF6B
-
-
- ; --
- ; -- SMBK/SVBK ($FF70)
- ; -- Select Main RAM Bank (R/W)
- ; --
- ; -- Bit 2-0 - Bank Specification (0,1: Specify Bank 1; 2-7: Specify Banks 2-7)
- ; --
- rSVBK EQU $FF70
- rSMBK EQU rSVBK
-
-
- ; --
- ; -- PCM12 ($FF76)
- ; -- Sound channel 1&2 PCM amplitude (R)
- ; --
- ; -- Bit 7-4 - Copy of sound channel 2's PCM amplitude
- ; -- Bit 3-0 - Copy of sound channel 1's PCM amplitude
- ; --
- rPCM12 EQU $FF76
-
-
- ; --
- ; -- PCM34 ($FF77)
- ; -- Sound channel 3&4 PCM amplitude (R)
- ; --
- ; -- Bit 7-4 - Copy of sound channel 4's PCM amplitude
- ; -- Bit 3-0 - Copy of sound channel 3's PCM amplitude
- ; --
- rPCM34 EQU $FF77
-
-
- ; --
- ; -- IE ($FFFF)
- ; -- Interrupt Enable (R/W)
- ; --
- rIE EQU $FFFF
-
- IEF_HILO EQU %00010000 ; Transition from High to Low of Pin number P10-P13
- IEF_SERIAL EQU %00001000 ; Serial I/O transfer end
- IEF_TIMER EQU %00000100 ; Timer Overflow
- IEF_LCDC EQU %00000010 ; LCDC (see STAT)
- IEF_VBLANK EQU %00000001 ; V-Blank
-
-
- ;***************************************************************************
- ;*
- ;* Flags common to multiple sound channels
- ;*
- ;***************************************************************************
-
- ; --
- ; -- Square wave duty cycle
- ; --
- ; -- Can be used with AUD1LEN and AUD2LEN
- ; -- See AUD1LEN for more info
- ; --
- AUDLEN_DUTY_12_5 EQU %00000000 ; 12.5%
- AUDLEN_DUTY_25 EQU %01000000 ; 25%
- AUDLEN_DUTY_50 EQU %10000000 ; 50%
- AUDLEN_DUTY_75 EQU %11000000 ; 75%
-
-
- ; --
- ; -- Audio envelope flags
- ; --
- ; -- Can be used with AUD1ENV, AUD2ENV, AUD4ENV
- ; -- See AUD1ENV for more info
- ; --
- AUDENV_UP EQU %00001000
- AUDENV_DOWN EQU %00000000
-
-
- ; --
- ; -- Audio trigger flags
- ; --
- ; -- Can be used with AUD1HIGH, AUD2HIGH, AUD3HIGH
- ; -- See AUD1HIGH for more info
- ; --
-
- AUDHIGH_RESTART EQU %10000000
- AUDHIGH_LENGTH_ON EQU %01000000
- AUDHIGH_LENGTH_OFF EQU %00000000
-
-
- ;***************************************************************************
- ;*
- ;* CPU values on bootup (a=type, b=qualifier)
- ;*
- ;***************************************************************************
-
- BOOTUP_A_DMG EQU $01 ; Dot Matrix Game
- BOOTUP_A_CGB EQU $11 ; Color GameBoy
- BOOTUP_A_MGB EQU $FF ; Mini GameBoy (Pocket GameBoy)
-
- ; if a=BOOTUP_A_CGB, bit 0 in b can be checked to determine if real CGB or
- ; other system running in GBC mode
- BOOTUP_B_CGB EQU %00000000
- BOOTUP_B_AGB EQU %00000001 ; GBA, GBA SP, Game Boy Player, or New GBA SP
-
-
- ;***************************************************************************
- ;*
- ;* Cart related
- ;*
- ;***************************************************************************
-
- ; $0143 Color GameBoy compatibility code
- CART_COMPATIBLE_DMG EQU $00
- CART_COMPATIBLE_DMG_GBC EQU $80
- CART_COMPATIBLE_GBC EQU $C0
-
- ; $0146 GameBoy/Super GameBoy indicator
- CART_INDICATOR_GB EQU $00
- CART_INDICATOR_SGB EQU $03
-
- ; $0147 Cartridge type
- CART_ROM EQU $00
- CART_ROM_MBC1 EQU $01
- CART_ROM_MBC1_RAM EQU $02
- CART_ROM_MBC1_RAM_BAT EQU $03
- CART_ROM_MBC2 EQU $05
- CART_ROM_MBC2_BAT EQU $06
- CART_ROM_RAM EQU $08
- CART_ROM_RAM_BAT EQU $09
- CART_ROM_MMM01 EQU $0B
- CART_ROM_MMM01_RAM EQU $0C
- CART_ROM_MMM01_RAM_BAT EQU $0D
- CART_ROM_MBC3_BAT_RTC EQU $0F
- CART_ROM_MBC3_RAM_BAT_RTC EQU $10
- CART_ROM_MBC3 EQU $11
- CART_ROM_MBC3_RAM EQU $12
- CART_ROM_MBC3_RAM_BAT EQU $13
- CART_ROM_MBC5 EQU $19
- CART_ROM_MBC5_BAT EQU $1A
- CART_ROM_MBC5_RAM_BAT EQU $1B
- CART_ROM_MBC5_RUMBLE EQU $1C
- CART_ROM_MBC5_RAM_RUMBLE EQU $1D
- CART_ROM_MBC5_RAM_BAT_RUMBLE EQU $1E
- CART_ROM_MBC7_RAM_BAT_GYRO EQU $22
- CART_ROM_POCKET_CAMERA EQU $FC
- CART_ROM_BANDAI_TAMA5 EQU $FD
- CART_ROM_HUDSON_HUC3 EQU $FE
- CART_ROM_HUDSON_HUC1 EQU $FF
-
- ; $0148 ROM size
- ; these are kilobytes
- CART_ROM_32KB EQU $00 ; 2 banks
- CART_ROM_64KB EQU $01 ; 4 banks
- CART_ROM_128KB EQU $02 ; 8 banks
- CART_ROM_256KB EQU $03 ; 16 banks
- CART_ROM_512KB EQU $04 ; 32 banks
- CART_ROM_1024KB EQU $05 ; 64 banks
- CART_ROM_2048KB EQU $06 ; 128 banks
- CART_ROM_4096KB EQU $07 ; 256 banks
- CART_ROM_8192KB EQU $08 ; 512 banks
- CART_ROM_1152KB EQU $52 ; 72 banks
- CART_ROM_1280KB EQU $53 ; 80 banks
- CART_ROM_1536KB EQU $54 ; 96 banks
-
- ; $0149 SRAM size
- ; these are kilobytes
- CART_SRAM_NONE EQU 0
- CART_SRAM_2KB EQU 1 ; 1 incomplete bank
- CART_SRAM_8KB EQU 2 ; 1 bank
- CART_SRAM_32KB EQU 3 ; 4 banks
- CART_SRAM_128KB EQU 4 ; 16 banks
-
- CART_SRAM_ENABLE EQU $0A
- CART_SRAM_DISABLE EQU $00
-
- ; $014A Destination code
- CART_DEST_JAPANESE EQU $00
- CART_DEST_NON_JAPANESE EQU $01
-
-
- ;***************************************************************************
- ;*
- ;* Keypad related
- ;*
- ;***************************************************************************
-
- PADF_DOWN EQU $80
- PADF_UP EQU $40
- PADF_LEFT EQU $20
- PADF_RIGHT EQU $10
- PADF_START EQU $08
- PADF_SELECT EQU $04
- PADF_B EQU $02
- PADF_A EQU $01
-
- PADB_DOWN EQU $7
- PADB_UP EQU $6
- PADB_LEFT EQU $5
- PADB_RIGHT EQU $4
- PADB_START EQU $3
- PADB_SELECT EQU $2
- PADB_B EQU $1
- PADB_A EQU $0
-
-
- ;***************************************************************************
- ;*
- ;* Screen related
- ;*
- ;***************************************************************************
-
- SCRN_X EQU 160 ; Width of screen in pixels
- SCRN_Y EQU 144 ; Height of screen in pixels
- SCRN_X_B EQU 20 ; Width of screen in bytes
- SCRN_Y_B EQU 18 ; Height of screen in bytes
-
- SCRN_VX EQU 256 ; Virtual width of screen in pixels
- SCRN_VY EQU 256 ; Virtual height of screen in pixels
- SCRN_VX_B EQU 32 ; Virtual width of screen in bytes
- SCRN_VY_B EQU 32 ; Virtual height of screen in bytes
-
-
- ;***************************************************************************
- ;*
- ;* OAM related
- ;*
- ;***************************************************************************
-
- ; OAM attributes
- ; each entry in OAM RAM is 4 bytes (sizeof_OAM_ATTRS)
- RSRESET
- OAMA_Y RB 1 ; y pos
- OAMA_X RB 1 ; x pos
- OAMA_TILEID RB 1 ; tile id
- OAMA_FLAGS RB 1 ; flags (see below)
- sizeof_OAM_ATTRS RB 0
-
- OAM_COUNT EQU 40 ; number of OAM entries in OAM RAM
-
- ; flags
- OAMF_PRI EQU %10000000 ; Priority
- OAMF_YFLIP EQU %01000000 ; Y flip
- OAMF_XFLIP EQU %00100000 ; X flip
- OAMF_PAL0 EQU %00000000 ; Palette number; 0,1 (DMG)
- OAMF_PAL1 EQU %00010000 ; Palette number; 0,1 (DMG)
- OAMF_BANK0 EQU %00000000 ; Bank number; 0,1 (GBC)
- OAMF_BANK1 EQU %00001000 ; Bank number; 0,1 (GBC)
-
- OAMF_PALMASK EQU %00000111 ; Palette (GBC)
-
- OAMB_PRI EQU 7 ; Priority
- OAMB_YFLIP EQU 6 ; Y flip
- OAMB_XFLIP EQU 5 ; X flip
- OAMB_PAL1 EQU 4 ; Palette number; 0,1 (DMG)
- OAMB_BANK1 EQU 3 ; Bank number; 0,1 (GBC)
-
-
- ;*
- ;* Nintendo scrolling logo
- ;* (Code won't work on a real GameBoy)
- ;* (if next lines are altered.)
- NINTENDO_LOGO : MACRO
- DB $CE,$ED,$66,$66,$CC,$0D,$00,$0B,$03,$73,$00,$83,$00,$0C,$00,$0D
- DB $00,$08,$11,$1F,$88,$89,$00,$0E,$DC,$CC,$6E,$E6,$DD,$DD,$D9,$99
- DB $BB,$BB,$67,$63,$6E,$0E,$EC,$CC,$DD,$DC,$99,$9F,$BB,$B9,$33,$3E
- ENDM
-
- ENDC ;HARDWARE_INC
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