Browse Source

Add mob ID type

master
Forest Belton 3 years ago
parent
commit
75754b69ed
3 changed files with 13 additions and 2 deletions
  1. +1
    -1
      gbsdk
  2. +3
    -1
      src/actor.h
  3. +9
    -0
      src/mob.h

+ 1
- 1
gbsdk

@ -1 +1 @@
Subproject commit 6b70e98c49b7be257020b732095cc4883669a9b8
Subproject commit ac612c4c1a416d7b5cc42859e3dcc37f0d23dc77

+ 3
- 1
src/actor.h View File

@ -3,6 +3,8 @@
#include <stdint.h>
#include "mob.h"
typedef enum {
ANIM_STAND,
ANIM_WALK,
@ -44,7 +46,7 @@ void actor_reset(void);
* @param id The ID of the mob to create
* @return A pointer to the new actor or NULL if one could not be created
*/
actor_t *actor_create_mob(uint8_t id);
actor_t *actor_create_mob(mob_id_t id);
/**
* @brief Remove an actor from the screen.

+ 9
- 0
src/mob.h View File

@ -0,0 +1,9 @@
#ifndef IS_MOB_H_
#define IS_MOB_H_
typedef enum {
MOB_ID_RAT,
MOB_ID_LIZARD,
} mob_id_t;
#endif

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