#include "actor.h" #include "game.h" #include "intro.h" #include "map.h" #include "player.h" #include "sdk/hardware.h" #include "sdk/joypad.h" #include "sdk/oam.h" #include "sdk/video.h" #include "vram.h" void level(void) { lcd_disable(); map_load(&map_intro); player_init(); actor_init(); lcd_enable(); while (1) { joypad_update(); player_update(); actor_update(); HALT(); rIF = 0; vram_update(); oam_dma_copy(); } }