#ifndef IS_MAP_H_ #define IS_MAP_H_ #include #include "sdk/assets.h" typedef struct { uint16_t tile_ptr; uint8_t tile_count; uint16_t map_ptr; uint16_t collision_ptr; int8_t map_width; int8_t map_height; uint8_t spawn_x; uint8_t spawn_y; uint8_t camera_x; uint8_t camera_y; } map_t; extern map_t MAP; //!< The current game map #define MAP_ASSET(var_name, filename) \ void __##var_name##__() __naked { \ __asm__("_" #var_name "::"); \ __asm__(".incbin \"_build/level/" filename "\""); \ __asm__("_" #var_name "_end::"); \ } \ EXTERN_ASSET(var_name) void map_load(map_t *map); void map_scroll_up(void); void map_scroll_down(void); void map_scroll_right(void); void map_scroll_left(void); #endif