#include "game.h"
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#include "map.h"
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#include "sdk/hardware.h"
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#include "sdk/joypad.h"
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#include "sdk/video.h"
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void level(void) {
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lcd_off();
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// map_load();
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rLCDC |= LCDC_ON;
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while (1) {
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joypad_update();
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HALT();
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rIF = 0;
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}
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}
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