lol its in c
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#include <string.h>
#include "actor.h"
#include "game.h"
#include "player.h"
#include "sdk/hardware.h"
#include "sdk/oam.h"
#include "vram.h"
game_state_t game_state;
void main() {
game_state = GAME_STATE_TITLE;
oam_init();
vram_init();
audio_init();
// Set up background & sprites
rBGP = 0b11100100;
rOBP0 = 0b11100100;
rOBP1 = 0b11100100;
rLCDC = LCDC_OBJON | LCDC_BGON | LCDC_BG8000;
// Setup the VBLANK interrupt, but we don't actually enable interrupt
// handling. We only do this so HALT waits for VBLANK.
rIF = 0;
rIE = IE_VBLANK;
// rIE = IE_VBLANK | IE_LCDC;
// rSTAT |= STAT_LYCF;
// rLYC = 0;
ENABLE_INTERRUPTS();
while (1) {
switch (game_state) {
case GAME_STATE_TITLE:
title();
break;
case GAME_STATE_LEVEL:
level();
break;
}
}
}