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@ -5,13 +5,15 @@ INCLUDE "util.inc" |
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Section "Player Data", WRAM0 |
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Section "Player Data", WRAM0 |
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; player data |
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DEF PLAYER_INV_SIZE EQU 32 |
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PLAYER_X:: db |
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PLAYER_X:: db |
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PLAYER_Y:: dw |
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PLAYER_Y:: dw |
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PLAYER_DIR:: db |
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PLAYER_DIR:: db |
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PLAYER_STATE:: db |
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PLAYER_STATE:: db |
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PLAYER_VY:: dw |
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PLAYER_VY:: dw |
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PLAYER_INV:: DS (2 * PLAYER_INV_SIZE) |
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Section "Player Code", ROM0 |
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Section "Player Code", ROM0 |
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@ -36,7 +38,7 @@ Player_Init:: |
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; Clear player data (X/Y initialized by map engine) |
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; Clear player data (X/Y initialized by map engine) |
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ld hl, PLAYER_DIR |
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ld hl, PLAYER_DIR |
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xor a |
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xor a |
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REPT 7 |
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REPT (7 + 2 * PLAYER_INV_SIZE) |
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ld [hl+], a |
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ld [hl+], a |
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ENDR |
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ENDR |
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@ -322,3 +324,34 @@ Player_UpdateOAM:: |
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.done: |
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.done: |
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ret |
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ret |
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; Add item(s) to the player's inventory |
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; @param b Item ID |
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; @param c Item quantity |
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Player_AddInvItem:: |
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push de |
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ld hl, PLAYER_INV |
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ld e, PLAYER_INV_SIZE |
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.find_inv_slot: |
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ld a, [hl] |
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cp b |
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jr z, .update_item |
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inc hl |
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dec e |
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jr nz, .find_inv_slot |
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.update_item: |
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; set item id |
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ld a, b |
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ld [hl+], a |
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; update item qty |
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ld a, [hl] |
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add c |
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ld [hl], a |
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pop de |
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ret |