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@ -0,0 +1,922 @@ |
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;* |
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;* Gameboy Hardware definitions |
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;* |
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;* Based on Jones' hardware.inc |
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;* And based on Carsten Sorensen's ideas. |
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;* |
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;* Rev 1.1 - 15-Jul-97 : Added define check |
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;* Rev 1.2 - 18-Jul-97 : Added revision check macro |
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;* Rev 1.3 - 19-Jul-97 : Modified for RGBASM V1.05 |
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;* Rev 1.4 - 27-Jul-97 : Modified for new subroutine prefixes |
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;* Rev 1.5 - 15-Aug-97 : Added _HRAM, PAD, CART defines |
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;* : and Nintendo Logo |
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;* Rev 1.6 - 30-Nov-97 : Added rDIV, rTIMA, rTMA, & rTAC |
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;* Rev 1.7 - 31-Jan-98 : Added _SCRN0, _SCRN1 |
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;* Rev 1.8 - 15-Feb-98 : Added rSB, rSC |
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;* Rev 1.9 - 16-Feb-98 : Converted I/O registers to $FFXX format |
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;* Rev 2.0 - : Added GBC registers |
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;* Rev 2.1 - : Added MBC5 & cart RAM enable/disable defines |
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;* Rev 2.2 - : Fixed NR42,NR43, & NR44 equates |
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;* Rev 2.3 - : Fixed incorrect _HRAM equate |
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;* Rev 2.4 - 27-Apr-13 : Added some cart defines (AntonioND) |
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;* Rev 2.5 - 03-May-15 : Fixed format (AntonioND) |
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;* Rev 2.6 - 09-Apr-16 : Added GBC OAM and cart defines (AntonioND) |
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;* Rev 2.7 - 19-Jan-19 : Added rPCMXX (ISSOtm) |
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;* Rev 2.8 - 03-Feb-19 : Added audio registers flags (Álvaro Cuesta) |
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;* Rev 2.9 - 28-Feb-20 : Added utility rP1 constants |
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;* Rev 3.0 - 27-Aug-20 : Register ordering, byte-based sizes, OAM additions, general cleanup (Blitter Object) |
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;* Rev 4.0 - 03-May-21 : Updated to use RGBDS 0.5.0 syntax, changed IEF_LCDC to IEF_STAT (Eievui) |
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IF __RGBDS_MAJOR__ == 0 && __RGBDS_MINOR__ < 5 |
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FAIL "This version of 'hardware.inc' requires RGBDS version 0.5.0 or later." |
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ENDC |
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; If all of these are already defined, don't do it again. |
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IF !DEF(HARDWARE_INC) |
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DEF HARDWARE_INC EQU 1 |
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MACRO rev_Check_hardware_inc |
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;NOTE: REVISION NUMBER CHANGES MUST BE ADDED |
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;TO SECOND PARAMETER IN FOLLOWING LINE. |
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IF \1 > 4.0 ;PUT REVISION NUMBER HERE |
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WARN "Version \1 or later of 'hardware.inc' is required." |
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ENDC |
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ENDM |
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DEF _VRAM EQU $8000 ; $8000->$9FFF |
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DEF _VRAM8000 EQU _VRAM |
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DEF _VRAM8800 EQU _VRAM+$800 |
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DEF _VRAM9000 EQU _VRAM+$1000 |
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DEF _SCRN0 EQU $9800 ; $9800->$9BFF |
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DEF _SCRN1 EQU $9C00 ; $9C00->$9FFF |
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DEF _SRAM EQU $A000 ; $A000->$BFFF |
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DEF _RAM EQU $C000 ; $C000->$CFFF / $C000->$DFFF |
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DEF _RAMBANK EQU $D000 ; $D000->$DFFF |
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DEF _OAMRAM EQU $FE00 ; $FE00->$FE9F |
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DEF _IO EQU $FF00 ; $FF00->$FF7F,$FFFF |
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DEF _AUD3WAVERAM EQU $FF30 ; $FF30->$FF3F |
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DEF _HRAM EQU $FF80 ; $FF80->$FFFE |
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; *** MBC5 Equates *** |
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DEF rRAMG EQU $0000 ; $0000->$1fff |
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DEF rROMB0 EQU $2000 ; $2000->$2fff |
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DEF rROMB1 EQU $3000 ; $3000->$3fff - If more than 256 ROM banks are present. |
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DEF rRAMB EQU $4000 ; $4000->$5fff - Bit 3 enables rumble (if present) |
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;*************************************************************************** |
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;* |
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;* Custom registers |
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;* |
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;*************************************************************************** |
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; -- |
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; -- P1 ($FF00) |
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; -- Register for reading joy pad info. (R/W) |
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; -- |
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DEF rP1 EQU $FF00 |
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DEF P1F_5 EQU %00100000 ; P15 out port, set to 0 to get buttons |
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DEF P1F_4 EQU %00010000 ; P14 out port, set to 0 to get dpad |
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DEF P1F_3 EQU %00001000 ; P13 in port |
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DEF P1F_2 EQU %00000100 ; P12 in port |
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DEF P1F_1 EQU %00000010 ; P11 in port |
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DEF P1F_0 EQU %00000001 ; P10 in port |
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DEF P1F_GET_DPAD EQU P1F_5 |
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DEF P1F_GET_BTN EQU P1F_4 |
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DEF P1F_GET_NONE EQU P1F_4 | P1F_5 |
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; -- |
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; -- SB ($FF01) |
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; -- Serial Transfer Data (R/W) |
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; -- |
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DEF rSB EQU $FF01 |
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; -- |
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; -- SC ($FF02) |
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; -- Serial I/O Control (R/W) |
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; -- |
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DEF rSC EQU $FF02 |
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; -- |
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; -- DIV ($FF04) |
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; -- Divider register (R/W) |
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; -- |
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DEF rDIV EQU $FF04 |
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; -- |
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; -- TIMA ($FF05) |
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; -- Timer counter (R/W) |
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; -- |
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DEF rTIMA EQU $FF05 |
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; -- |
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; -- TMA ($FF06) |
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; -- Timer modulo (R/W) |
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; -- |
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DEF rTMA EQU $FF06 |
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; -- |
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; -- TAC ($FF07) |
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; -- Timer control (R/W) |
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; -- |
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DEF rTAC EQU $FF07 |
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DEF TACF_START EQU %00000100 |
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DEF TACF_STOP EQU %00000000 |
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DEF TACF_4KHZ EQU %00000000 |
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DEF TACF_16KHZ EQU %00000011 |
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DEF TACF_65KHZ EQU %00000010 |
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DEF TACF_262KHZ EQU %00000001 |
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; -- |
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; -- IF ($FF0F) |
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; -- Interrupt Flag (R/W) |
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; -- |
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DEF rIF EQU $FF0F |
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; -- |
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; -- AUD1SWEEP/NR10 ($FF10) |
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; -- Sweep register (R/W) |
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; -- |
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; -- Bit 6-4 - Sweep Time |
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; -- Bit 3 - Sweep Increase/Decrease |
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; -- 0: Addition (frequency increases???) |
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; -- 1: Subtraction (frequency increases???) |
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; -- Bit 2-0 - Number of sweep shift (# 0-7) |
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; -- Sweep Time: (n*7.8ms) |
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; -- |
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DEF rNR10 EQU $FF10 |
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DEF rAUD1SWEEP EQU rNR10 |
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DEF AUD1SWEEP_UP EQU %00000000 |
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DEF AUD1SWEEP_DOWN EQU %00001000 |
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; -- |
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; -- AUD1LEN/NR11 ($FF11) |
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; -- Sound length/Wave pattern duty (R/W) |
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; -- |
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; -- Bit 7-6 - Wave Pattern Duty (00:12.5% 01:25% 10:50% 11:75%) |
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; -- Bit 5-0 - Sound length data (# 0-63) |
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; -- |
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DEF rNR11 EQU $FF11 |
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DEF rAUD1LEN EQU rNR11 |
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; -- |
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; -- AUD1ENV/NR12 ($FF12) |
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; -- Envelope (R/W) |
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; -- |
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; -- Bit 7-4 - Initial value of envelope |
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; -- Bit 3 - Envelope UP/DOWN |
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; -- 0: Decrease |
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; -- 1: Range of increase |
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; -- Bit 2-0 - Number of envelope sweep (# 0-7) |
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; -- |
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DEF rNR12 EQU $FF12 |
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DEF rAUD1ENV EQU rNR12 |
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; -- |
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; -- AUD1LOW/NR13 ($FF13) |
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; -- Frequency low byte (W) |
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; -- |
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DEF rNR13 EQU $FF13 |
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DEF rAUD1LOW EQU rNR13 |
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; -- |
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; -- AUD1HIGH/NR14 ($FF14) |
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; -- Frequency high byte (W) |
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; -- |
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; -- Bit 7 - Initial (when set, sound restarts) |
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; -- Bit 6 - Counter/consecutive selection |
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; -- Bit 2-0 - Frequency's higher 3 bits |
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; -- |
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DEF rNR14 EQU $FF14 |
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DEF rAUD1HIGH EQU rNR14 |
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; -- |
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; -- AUD2LEN/NR21 ($FF16) |
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; -- Sound Length; Wave Pattern Duty (R/W) |
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; -- |
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; -- see AUD1LEN for info |
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; -- |
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DEF rNR21 EQU $FF16 |
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DEF rAUD2LEN EQU rNR21 |
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; -- |
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; -- AUD2ENV/NR22 ($FF17) |
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; -- Envelope (R/W) |
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; -- |
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; -- see AUD1ENV for info |
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; -- |
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DEF rNR22 EQU $FF17 |
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DEF rAUD2ENV EQU rNR22 |
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; -- |
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; -- AUD2LOW/NR23 ($FF18) |
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; -- Frequency low byte (W) |
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; -- |
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DEF rNR23 EQU $FF18 |
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DEF rAUD2LOW EQU rNR23 |
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; -- |
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; -- AUD2HIGH/NR24 ($FF19) |
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; -- Frequency high byte (W) |
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; -- |
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; -- see AUD1HIGH for info |
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; -- |
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DEF rNR24 EQU $FF19 |
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DEF rAUD2HIGH EQU rNR24 |
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; -- |
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; -- AUD3ENA/NR30 ($FF1A) |
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; -- Sound on/off (R/W) |
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; -- |
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; -- Bit 7 - Sound ON/OFF (1=ON,0=OFF) |
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; -- |
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DEF rNR30 EQU $FF1A |
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DEF rAUD3ENA EQU rNR30 |
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; -- |
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; -- AUD3LEN/NR31 ($FF1B) |
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; -- Sound length (R/W) |
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; -- |
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; -- Bit 7-0 - Sound length |
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; -- |
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DEF rNR31 EQU $FF1B |
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DEF rAUD3LEN EQU rNR31 |
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; -- |
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; -- AUD3LEVEL/NR32 ($FF1C) |
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; -- Select output level |
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; -- |
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; -- Bit 6-5 - Select output level |
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; -- 00: 0/1 (mute) |
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; -- 01: 1/1 |
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; -- 10: 1/2 |
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; -- 11: 1/4 |
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; -- |
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DEF rNR32 EQU $FF1C |
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DEF rAUD3LEVEL EQU rNR32 |
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; -- |
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; -- AUD3LOW/NR33 ($FF1D) |
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; -- Frequency low byte (W) |
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; -- |
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; -- see AUD1LOW for info |
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; -- |
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DEF rNR33 EQU $FF1D |
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DEF rAUD3LOW EQU rNR33 |
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; -- |
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; -- AUD3HIGH/NR34 ($FF1E) |
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; -- Frequency high byte (W) |
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; -- |
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; -- see AUD1HIGH for info |
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; -- |
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DEF rNR34 EQU $FF1E |
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DEF rAUD3HIGH EQU rNR34 |
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; -- |
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; -- AUD4LEN/NR41 ($FF20) |
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; -- Sound length (R/W) |
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; -- |
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; -- Bit 5-0 - Sound length data (# 0-63) |
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; -- |
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DEF rNR41 EQU $FF20 |
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DEF rAUD4LEN EQU rNR41 |
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; -- |
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; -- AUD4ENV/NR42 ($FF21) |
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; -- Envelope (R/W) |
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; -- |
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; -- see AUD1ENV for info |
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; -- |
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DEF rNR42 EQU $FF21 |
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DEF rAUD4ENV EQU rNR42 |
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; -- |
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; -- AUD4POLY/NR43 ($FF22) |
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; -- Polynomial counter (R/W) |
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; -- |
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; -- Bit 7-4 - Selection of the shift clock frequency of the (scf) |
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; -- polynomial counter (0000-1101) |
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; -- freq=drf*1/2^scf (not sure) |
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; -- Bit 3 - Selection of the polynomial counter's step |
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; -- 0: 15 steps |
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; -- 1: 7 steps |
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; -- Bit 2-0 - Selection of the dividing ratio of frequencies (drf) |
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; -- 000: f/4 001: f/8 010: f/16 011: f/24 |
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; -- 100: f/32 101: f/40 110: f/48 111: f/56 (f=4.194304 Mhz) |
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; -- |
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DEF rNR43 EQU $FF22 |
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DEF rAUD4POLY EQU rNR43 |
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; -- |
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; -- AUD4GO/NR44 ($FF23) |
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; -- |
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; -- Bit 7 - Inital |
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; -- Bit 6 - Counter/consecutive selection |
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; -- |
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DEF rNR44 EQU $FF23 |
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DEF rAUD4GO EQU rNR44 |
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; -- |
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; -- AUDVOL/NR50 ($FF24) |
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; -- Channel control / ON-OFF / Volume (R/W) |
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; -- |
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; -- Bit 7 - Vin->SO2 ON/OFF (Vin??) |
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; -- Bit 6-4 - SO2 output level (volume) (# 0-7) |
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; -- Bit 3 - Vin->SO1 ON/OFF (Vin??) |
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; -- Bit 2-0 - SO1 output level (volume) (# 0-7) |
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; -- |
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DEF rNR50 EQU $FF24 |
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DEF rAUDVOL EQU rNR50 |
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DEF AUDVOL_VIN_LEFT EQU %10000000 ; SO2 |
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DEF AUDVOL_VIN_RIGHT EQU %00001000 ; SO1 |
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; -- |
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; -- AUDTERM/NR51 ($FF25) |
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; -- Selection of Sound output terminal (R/W) |
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; -- |
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; -- Bit 7 - Output sound 4 to SO2 terminal |
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; -- Bit 6 - Output sound 3 to SO2 terminal |
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; -- Bit 5 - Output sound 2 to SO2 terminal |
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; -- Bit 4 - Output sound 1 to SO2 terminal |
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; -- Bit 3 - Output sound 4 to SO1 terminal |
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; -- Bit 2 - Output sound 3 to SO1 terminal |
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; -- Bit 1 - Output sound 2 to SO1 terminal |
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; -- Bit 0 - Output sound 0 to SO1 terminal |
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; -- |
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|
DEF rNR51 EQU $FF25 |
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|
DEF rAUDTERM EQU rNR51 |
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; SO2 |
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DEF AUDTERM_4_LEFT EQU %10000000 |
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DEF AUDTERM_3_LEFT EQU %01000000 |
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DEF AUDTERM_2_LEFT EQU %00100000 |
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DEF AUDTERM_1_LEFT EQU %00010000 |
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; SO1 |
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DEF AUDTERM_4_RIGHT EQU %00001000 |
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DEF AUDTERM_3_RIGHT EQU %00000100 |
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DEF AUDTERM_2_RIGHT EQU %00000010 |
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DEF AUDTERM_1_RIGHT EQU %00000001 |
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; -- |
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|
|
; -- AUDENA/NR52 ($FF26) |
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|
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; -- Sound on/off (R/W) |
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; -- |
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; -- Bit 7 - All sound on/off (sets all audio regs to 0!) |
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; -- Bit 3 - Sound 4 ON flag (read only) |
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; -- Bit 2 - Sound 3 ON flag (read only) |
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; -- Bit 1 - Sound 2 ON flag (read only) |
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; -- Bit 0 - Sound 1 ON flag (read only) |
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|
|
; -- |
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|
DEF rNR52 EQU $FF26 |
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|
|
DEF rAUDENA EQU rNR52 |
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DEF AUDENA_ON EQU %10000000 |
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DEF AUDENA_OFF EQU %00000000 ; sets all audio regs to 0! |
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|
; -- |
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|
|
; -- LCDC ($FF40) |
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|
|
; -- LCD Control (R/W) |
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|
|
; -- |
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|
|
DEF rLCDC EQU $FF40 |
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|
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DEF LCDCF_OFF EQU %00000000 ; LCD Control Operation |
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|
DEF LCDCF_ON EQU %10000000 ; LCD Control Operation |
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|
|
DEF LCDCF_WIN9800 EQU %00000000 ; Window Tile Map Display Select |
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|
DEF LCDCF_WIN9C00 EQU %01000000 ; Window Tile Map Display Select |
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|
DEF LCDCF_WINOFF EQU %00000000 ; Window Display |
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|
DEF LCDCF_WINON EQU %00100000 ; Window Display |
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|
|
DEF LCDCF_BG8800 EQU %00000000 ; BG & Window Tile Data Select |
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|
|
DEF LCDCF_BG8000 EQU %00010000 ; BG & Window Tile Data Select |
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|
|
DEF LCDCF_BG9800 EQU %00000000 ; BG Tile Map Display Select |
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|
|
DEF LCDCF_BG9C00 EQU %00001000 ; BG Tile Map Display Select |
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|
|
DEF LCDCF_OBJ8 EQU %00000000 ; OBJ Construction |
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|
|
DEF LCDCF_OBJ16 EQU %00000100 ; OBJ Construction |
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|
|
DEF LCDCF_OBJOFF EQU %00000000 ; OBJ Display |
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|
|
DEF LCDCF_OBJON EQU %00000010 ; OBJ Display |
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|
|
DEF LCDCF_BGOFF EQU %00000000 ; BG Display |
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|
|
DEF LCDCF_BGON EQU %00000001 ; BG Display |
|
|
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|
|
; "Window Character Data Select" follows BG |
|
|
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|
|
|
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|
|
; -- |
|
|
|
|
|
; -- STAT ($FF41) |
|
|
|
|
|
; -- LCDC Status (R/W) |
|
|
|
|
|
; -- |
|
|
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|
|
DEF rSTAT EQU $FF41 |
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|
|
DEF STATF_LYC EQU %01000000 ; LYC=LY Coincidence (Selectable) |
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|
|
DEF STATF_MODE10 EQU %00100000 ; Mode 10 |
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|
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DEF STATF_MODE01 EQU %00010000 ; Mode 01 (V-Blank) |
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|
DEF STATF_MODE00 EQU %00001000 ; Mode 00 (H-Blank) |
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|
|
DEF STATF_LYCF EQU %00000100 ; Coincidence Flag |
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|
|
DEF STATF_HBL EQU %00000000 ; H-Blank |
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|
|
DEF STATF_VBL EQU %00000001 ; V-Blank |
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|
|
DEF STATF_OAM EQU %00000010 ; OAM-RAM is used by system |
|
|
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|
|
DEF STATF_LCD EQU %00000011 ; Both OAM and VRAM used by system |
|
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|
|
DEF STATF_BUSY EQU %00000010 ; When set, VRAM access is unsafe |
|
|
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|
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|
|
|
|
|
|
; -- |
|
|
|
|
|
; -- SCY ($FF42) |
|
|
|
|
|
; -- Scroll Y (R/W) |
|
|
|
|
|
; -- |
|
|
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|
|
DEF rSCY EQU $FF42 |
|
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|
|
; -- |
|
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|
|
; -- SCX ($FF43) |
|
|
|
|
|
; -- Scroll X (R/W) |
|
|
|
|
|
; -- |
|
|
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|
|
DEF rSCX EQU $FF43 |
|
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|
|
; -- |
|
|
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|
|
; -- LY ($FF44) |
|
|
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|
|
; -- LCDC Y-Coordinate (R) |
|
|
|
|
|
; -- |
|
|
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|
|
; -- Values range from 0->153. 144->153 is the VBlank period. |
|
|
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|
|
; -- |
|
|
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|
|
DEF rLY EQU $FF44 |
|
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|
|
; -- |
|
|
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|
|
; -- LYC ($FF45) |
|
|
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|
|
; -- LY Compare (R/W) |
|
|
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|
|
; -- |
|
|
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|
|
; -- When LY==LYC, STATF_LYCF will be set in STAT |
|
|
|
|
|
; -- |
|
|
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|
|
DEF rLYC EQU $FF45 |
|
|
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|
|
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|
|
; -- |
|
|
|
|
|
; -- DMA ($FF46) |
|
|
|
|
|
; -- DMA Transfer and Start Address (W) |
|
|
|
|
|
; -- |
|
|
|
|
|
DEF rDMA EQU $FF46 |
|
|
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|
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|
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|
|
|
|
|
|
; -- |
|
|
|
|
|
; -- BGP ($FF47) |
|
|
|
|
|
; -- BG Palette Data (W) |
|
|
|
|
|
; -- |
|
|
|
|
|
; -- Bit 7-6 - Intensity for %11 |
|
|
|
|
|
; -- Bit 5-4 - Intensity for %10 |
|
|
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|
|
; -- Bit 3-2 - Intensity for %01 |
|
|
|
|
|
; -- Bit 1-0 - Intensity for %00 |
|
|
|
|
|
; -- |
|
|
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|
|
DEF rBGP EQU $FF47 |
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|
|
|
|
|
|
; -- |
|
|
|
|
|
; -- OBP0 ($FF48) |
|
|
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|
|
; -- Object Palette 0 Data (W) |
|
|
|
|
|
; -- |
|
|
|
|
|
; -- See BGP for info |
|
|
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|
|
; -- |
|
|
|
|
|
DEF rOBP0 EQU $FF48 |
|
|
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|
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|
|
; -- |
|
|
|
|
|
; -- OBP1 ($FF49) |
|
|
|
|
|
; -- Object Palette 1 Data (W) |
|
|
|
|
|
; -- |
|
|
|
|
|
; -- See BGP for info |
|
|
|
|
|
; -- |
|
|
|
|
|
DEF rOBP1 EQU $FF49 |
|
|
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|
|
|
|
|
|
; -- |
|
|
|
|
|
; -- WY ($FF4A) |
|
|
|
|
|
; -- Window Y Position (R/W) |
|
|
|
|
|
; -- |
|
|
|
|
|
; -- 0 <= WY <= 143 |
|
|
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|
|
; -- When WY = 0, the window is displayed from the top edge of the LCD screen. |
|
|
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|
|
; -- |
|
|
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|
|
DEF rWY EQU $FF4A |
|
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|
|
; -- |
|
|
|
|
|
; -- WX ($FF4B) |
|
|
|
|
|
; -- Window X Position (R/W) |
|
|
|
|
|
; -- |
|
|
|
|
|
; -- 7 <= WX <= 166 |
|
|
|
|
|
; -- When WX = 7, the window is displayed from the left edge of the LCD screen. |
|
|
|
|
|
; -- Values of 0-6 and 166 are unreliable due to hardware bugs. |
|
|
|
|
|
; -- |
|
|
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|
|
DEF rWX EQU $FF4B |
|
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|
|
|
; -- |
|
|
|
|
|
; -- SPEED ($FF4D) |
|
|
|
|
|
; -- Select CPU Speed (R/W) |
|
|
|
|
|
; -- |
|
|
|
|
|
DEF rKEY1 EQU $FF4D |
|
|
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|
|
DEF rSPD EQU rKEY1 |
|
|
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|
|
DEF KEY1F_DBLSPEED EQU %10000000 ; 0=Normal Speed, 1=Double Speed (R) |
|
|
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|
|
DEF KEY1F_PREPARE EQU %00000001 ; 0=No, 1=Prepare (R/W) |
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
; -- |
|
|
|
|
|
; -- VBK ($FF4F) |
|
|
|
|
|
; -- Select Video RAM Bank (R/W) |
|
|
|
|
|
; -- |
|
|
|
|
|
; -- Bit 0 - Bank Specification (0: Specify Bank 0; 1: Specify Bank 1) |
|
|
|
|
|
; -- |
|
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|
|
DEF rVBK EQU $FF4F |
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|
|
; -- |
|
|
|
|
|
; -- HDMA1 ($FF51) |
|
|
|
|
|
; -- High byte for Horizontal Blanking/General Purpose DMA source address (W) |
|
|
|
|
|
; -- CGB Mode Only |
|
|
|
|
|
; -- |
|
|
|
|
|
DEF rHDMA1 EQU $FF51 |
|
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|
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|
|
; -- |
|
|
|
|
|
; -- HDMA2 ($FF52) |
|
|
|
|
|
; -- Low byte for Horizontal Blanking/General Purpose DMA source address (W) |
|
|
|
|
|
; -- CGB Mode Only |
|
|
|
|
|
; -- |
|
|
|
|
|
DEF rHDMA2 EQU $FF52 |
|
|
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|
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|
|
; -- |
|
|
|
|
|
; -- HDMA3 ($FF53) |
|
|
|
|
|
; -- High byte for Horizontal Blanking/General Purpose DMA destination address (W) |
|
|
|
|
|
; -- CGB Mode Only |
|
|
|
|
|
; -- |
|
|
|
|
|
DEF rHDMA3 EQU $FF53 |
|
|
|
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|
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|
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|
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|
|
|
|
|
|
|
; -- |
|
|
|
|
|
; -- HDMA4 ($FF54) |
|
|
|
|
|
; -- Low byte for Horizontal Blanking/General Purpose DMA destination address (W) |
|
|
|
|
|
; -- CGB Mode Only |
|
|
|
|
|
; -- |
|
|
|
|
|
DEF rHDMA4 EQU $FF54 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
; -- |
|
|
|
|
|
; -- HDMA5 ($FF55) |
|
|
|
|
|
; -- Transfer length (in tiles minus 1)/mode/start for Horizontal Blanking, General Purpose DMA (R/W) |
|
|
|
|
|
; -- CGB Mode Only |
|
|
|
|
|
; -- |
|
|
|
|
|
DEF rHDMA5 EQU $FF55 |
|
|
|
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|
|
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|
|
|
DEF HDMA5F_MODE_GP EQU %00000000 ; General Purpose DMA (W) |
|
|
|
|
|
DEF HDMA5F_MODE_HBL EQU %10000000 ; HBlank DMA (W) |
|
|
|
|
|
|
|
|
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|
|
; -- Once DMA has started, use HDMA5F_BUSY to check when the transfer is complete |
|
|
|
|
|
DEF HDMA5F_BUSY EQU %10000000 ; 0=Busy (DMA still in progress), 1=Transfer complete (R) |
|
|
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|
|
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|
|
|
|
|
|
|
|
; -- |
|
|
|
|
|
; -- RP ($FF56) |
|
|
|
|
|
; -- Infrared Communications Port (R/W) |
|
|
|
|
|
; -- CGB Mode Only |
|
|
|
|
|
; -- |
|
|
|
|
|
DEF rRP EQU $FF56 |
|
|
|
|
|
|
|
|
|
|
|
DEF RPF_ENREAD EQU %11000000 |
|
|
|
|
|
DEF RPF_DATAIN EQU %00000010 ; 0=Receiving IR Signal, 1=Normal |
|
|
|
|
|
DEF RPF_WRITE_HI EQU %00000001 |
|
|
|
|
|
DEF RPF_WRITE_LO EQU %00000000 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
; -- |
|
|
|
|
|
; -- BCPS ($FF68) |
|
|
|
|
|
; -- Background Color Palette Specification (R/W) |
|
|
|
|
|
; -- |
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DEF rBCPS EQU $FF68 |
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DEF BCPSF_AUTOINC EQU %10000000 ; Auto Increment (0=Disabled, 1=Increment after Writing) |
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; -- |
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; -- BCPD ($FF69) |
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; -- Background Color Palette Data (R/W) |
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; -- |
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DEF rBCPD EQU $FF69 |
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; -- |
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; -- OCPS ($FF6A) |
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; -- Object Color Palette Specification (R/W) |
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; -- |
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DEF rOCPS EQU $FF6A |
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DEF OCPSF_AUTOINC EQU %10000000 ; Auto Increment (0=Disabled, 1=Increment after Writing) |
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; -- |
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; -- OCPD ($FF6B) |
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; -- Object Color Palette Data (R/W) |
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; -- |
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DEF rOCPD EQU $FF6B |
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; -- |
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; -- SMBK/SVBK ($FF70) |
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; -- Select Main RAM Bank (R/W) |
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; -- |
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; -- Bit 2-0 - Bank Specification (0,1: Specify Bank 1; 2-7: Specify Banks 2-7) |
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; -- |
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DEF rSVBK EQU $FF70 |
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DEF rSMBK EQU rSVBK |
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; -- |
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; -- PCM12 ($FF76) |
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; -- Sound channel 1&2 PCM amplitude (R) |
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; -- |
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; -- Bit 7-4 - Copy of sound channel 2's PCM amplitude |
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; -- Bit 3-0 - Copy of sound channel 1's PCM amplitude |
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; -- |
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DEF rPCM12 EQU $FF76 |
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; -- |
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; -- PCM34 ($FF77) |
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; -- Sound channel 3&4 PCM amplitude (R) |
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; -- |
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; -- Bit 7-4 - Copy of sound channel 4's PCM amplitude |
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; -- Bit 3-0 - Copy of sound channel 3's PCM amplitude |
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; -- |
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DEF rPCM34 EQU $FF77 |
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; -- |
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; -- IE ($FFFF) |
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; -- Interrupt Enable (R/W) |
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; -- |
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DEF rIE EQU $FFFF |
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DEF IEF_HILO EQU %00010000 ; Transition from High to Low of Pin number P10-P13 |
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DEF IEF_SERIAL EQU %00001000 ; Serial I/O transfer end |
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DEF IEF_TIMER EQU %00000100 ; Timer Overflow |
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DEF IEF_STAT EQU %00000010 ; STAT |
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DEF IEF_VBLANK EQU %00000001 ; V-Blank |
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;*************************************************************************** |
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;* |
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;* Flags common to multiple sound channels |
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;* |
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;*************************************************************************** |
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; -- |
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; -- Square wave duty cycle |
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; -- |
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; -- Can be used with AUD1LEN and AUD2LEN |
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; -- See AUD1LEN for more info |
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; -- |
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DEF AUDLEN_DUTY_12_5 EQU %00000000 ; 12.5% |
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DEF AUDLEN_DUTY_25 EQU %01000000 ; 25% |
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DEF AUDLEN_DUTY_50 EQU %10000000 ; 50% |
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DEF AUDLEN_DUTY_75 EQU %11000000 ; 75% |
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; -- |
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; -- Audio envelope flags |
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; -- |
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; -- Can be used with AUD1ENV, AUD2ENV, AUD4ENV |
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; -- See AUD1ENV for more info |
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; -- |
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DEF AUDENV_UP EQU %00001000 |
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DEF AUDENV_DOWN EQU %00000000 |
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; -- |
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; -- Audio trigger flags |
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; -- |
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; -- Can be used with AUD1HIGH, AUD2HIGH, AUD3HIGH |
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; -- See AUD1HIGH for more info |
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; -- |
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DEF AUDHIGH_RESTART EQU %10000000 |
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DEF AUDHIGH_LENGTH_ON EQU %01000000 |
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DEF AUDHIGH_LENGTH_OFF EQU %00000000 |
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;*************************************************************************** |
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;* |
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;* CPU values on bootup (a=type, b=qualifier) |
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;* |
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;*************************************************************************** |
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DEF BOOTUP_A_DMG EQU $01 ; Dot Matrix Game |
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DEF BOOTUP_A_CGB EQU $11 ; Color GameBoy |
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DEF BOOTUP_A_MGB EQU $FF ; Mini GameBoy (Pocket GameBoy) |
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; if a=BOOTUP_A_CGB, bit 0 in b can be checked to determine if real CGB or |
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; other system running in GBC mode |
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DEF BOOTUP_B_CGB EQU %00000000 |
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DEF BOOTUP_B_AGB EQU %00000001 ; GBA, GBA SP, Game Boy Player, or New GBA SP |
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;*************************************************************************** |
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;* |
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;* Cart related |
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;* |
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;*************************************************************************** |
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; $0143 Color GameBoy compatibility code |
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DEF CART_COMPATIBLE_DMG EQU $00 |
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DEF CART_COMPATIBLE_DMG_GBC EQU $80 |
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DEF CART_COMPATIBLE_GBC EQU $C0 |
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; $0146 GameBoy/Super GameBoy indicator |
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DEF CART_INDICATOR_GB EQU $00 |
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DEF CART_INDICATOR_SGB EQU $03 |
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; $0147 Cartridge type |
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DEF CART_ROM EQU $00 |
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DEF CART_ROM_MBC1 EQU $01 |
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DEF CART_ROM_MBC1_RAM EQU $02 |
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DEF CART_ROM_MBC1_RAM_BAT EQU $03 |
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DEF CART_ROM_MBC2 EQU $05 |
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DEF CART_ROM_MBC2_BAT EQU $06 |
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DEF CART_ROM_RAM EQU $08 |
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DEF CART_ROM_RAM_BAT EQU $09 |
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DEF CART_ROM_MMM01 EQU $0B |
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DEF CART_ROM_MMM01_RAM EQU $0C |
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DEF CART_ROM_MMM01_RAM_BAT EQU $0D |
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DEF CART_ROM_MBC3_BAT_RTC EQU $0F |
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DEF CART_ROM_MBC3_RAM_BAT_RTC EQU $10 |
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DEF CART_ROM_MBC3 EQU $11 |
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DEF CART_ROM_MBC3_RAM EQU $12 |
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DEF CART_ROM_MBC3_RAM_BAT EQU $13 |
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DEF CART_ROM_MBC5 EQU $19 |
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DEF CART_ROM_MBC5_BAT EQU $1A |
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DEF CART_ROM_MBC5_RAM_BAT EQU $1B |
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DEF CART_ROM_MBC5_RUMBLE EQU $1C |
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DEF CART_ROM_MBC5_RAM_RUMBLE EQU $1D |
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DEF CART_ROM_MBC5_RAM_BAT_RUMBLE EQU $1E |
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DEF CART_ROM_MBC7_RAM_BAT_GYRO EQU $22 |
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DEF CART_ROM_POCKET_CAMERA EQU $FC |
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DEF CART_ROM_BANDAI_TAMA5 EQU $FD |
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DEF CART_ROM_HUDSON_HUC3 EQU $FE |
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DEF CART_ROM_HUDSON_HUC1 EQU $FF |
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; $0148 ROM size |
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|
; these are kilobytes |
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DEF CART_ROM_32KB EQU $00 ; 2 banks |
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DEF CART_ROM_64KB EQU $01 ; 4 banks |
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DEF CART_ROM_128KB EQU $02 ; 8 banks |
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DEF CART_ROM_256KB EQU $03 ; 16 banks |
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DEF CART_ROM_512KB EQU $04 ; 32 banks |
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DEF CART_ROM_1024KB EQU $05 ; 64 banks |
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DEF CART_ROM_2048KB EQU $06 ; 128 banks |
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DEF CART_ROM_4096KB EQU $07 ; 256 banks |
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DEF CART_ROM_8192KB EQU $08 ; 512 banks |
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DEF CART_ROM_1152KB EQU $52 ; 72 banks |
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DEF CART_ROM_1280KB EQU $53 ; 80 banks |
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DEF CART_ROM_1536KB EQU $54 ; 96 banks |
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; $0149 SRAM size |
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; these are kilobytes |
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DEF CART_SRAM_NONE EQU 0 |
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DEF CART_SRAM_2KB EQU 1 ; 1 incomplete bank |
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DEF CART_SRAM_8KB EQU 2 ; 1 bank |
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DEF CART_SRAM_32KB EQU 3 ; 4 banks |
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DEF CART_SRAM_128KB EQU 4 ; 16 banks |
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DEF CART_SRAM_ENABLE EQU $0A |
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DEF CART_SRAM_DISABLE EQU $00 |
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|
; $014A Destination code |
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DEF CART_DEST_JAPANESE EQU $00 |
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DEF CART_DEST_NON_JAPANESE EQU $01 |
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;*************************************************************************** |
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;* |
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;* Keypad related |
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;* |
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;*************************************************************************** |
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DEF PADF_DOWN EQU $80 |
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DEF PADF_UP EQU $40 |
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DEF PADF_LEFT EQU $20 |
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DEF PADF_RIGHT EQU $10 |
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DEF PADF_START EQU $08 |
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DEF PADF_SELECT EQU $04 |
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DEF PADF_B EQU $02 |
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DEF PADF_A EQU $01 |
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DEF PADB_DOWN EQU $7 |
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DEF PADB_UP EQU $6 |
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DEF PADB_LEFT EQU $5 |
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DEF PADB_RIGHT EQU $4 |
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DEF PADB_START EQU $3 |
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DEF PADB_SELECT EQU $2 |
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DEF PADB_B EQU $1 |
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DEF PADB_A EQU $0 |
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;*************************************************************************** |
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;* |
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;* Screen related |
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;* |
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;*************************************************************************** |
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DEF SCRN_X EQU 160 ; Width of screen in pixels |
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DEF SCRN_Y EQU 144 ; Height of screen in pixels |
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DEF SCRN_X_B EQU 20 ; Width of screen in bytes |
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DEF SCRN_Y_B EQU 18 ; Height of screen in bytes |
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DEF SCRN_VX EQU 256 ; Virtual width of screen in pixels |
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DEF SCRN_VY EQU 256 ; Virtual height of screen in pixels |
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DEF SCRN_VX_B EQU 32 ; Virtual width of screen in bytes |
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DEF SCRN_VY_B EQU 32 ; Virtual height of screen in bytes |
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|
;*************************************************************************** |
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;* |
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;* OAM related |
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;* |
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|
|
;*************************************************************************** |
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|
; OAM attributes |
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|
|
; each entry in OAM RAM is 4 bytes (sizeof_OAM_ATTRS) |
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|
RSRESET |
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DEF OAMA_Y RB 1 ; y pos |
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DEF OAMA_X RB 1 ; x pos |
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DEF OAMA_TILEID RB 1 ; tile id |
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DEF OAMA_FLAGS RB 1 ; flags (see below) |
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|
DEF sizeof_OAM_ATTRS RB 0 |
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|
|
DEF OAM_COUNT EQU 40 ; number of OAM entries in OAM RAM |
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|
|
; flags |
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|
DEF OAMF_PRI EQU %10000000 ; Priority |
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|
|
DEF OAMF_YFLIP EQU %01000000 ; Y flip |
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|
DEF OAMF_XFLIP EQU %00100000 ; X flip |
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|
|
DEF OAMF_PAL0 EQU %00000000 ; Palette number; 0,1 (DMG) |
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|
DEF OAMF_PAL1 EQU %00010000 ; Palette number; 0,1 (DMG) |
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|
DEF OAMF_BANK0 EQU %00000000 ; Bank number; 0,1 (GBC) |
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|
DEF OAMF_BANK1 EQU %00001000 ; Bank number; 0,1 (GBC) |
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|
DEF OAMF_PALMASK EQU %00000111 ; Palette (GBC) |
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|
DEF OAMB_PRI EQU 7 ; Priority |
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|
DEF OAMB_YFLIP EQU 6 ; Y flip |
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|
DEF OAMB_XFLIP EQU 5 ; X flip |
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|
DEF OAMB_PAL1 EQU 4 ; Palette number; 0,1 (DMG) |
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|
DEF OAMB_BANK1 EQU 3 ; Bank number; 0,1 (GBC) |
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;* |
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|
|
;* Nintendo scrolling logo |
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|
|
;* (Code won't work on a real GameBoy) |
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|
|
;* (if next lines are altered.) |
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|
|
MACRO NINTENDO_LOGO |
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|
|
DB $CE,$ED,$66,$66,$CC,$0D,$00,$0B,$03,$73,$00,$83,$00,$0C,$00,$0D |
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|
DB $00,$08,$11,$1F,$88,$89,$00,$0E,$DC,$CC,$6E,$E6,$DD,$DD,$D9,$99 |
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|
DB $BB,$BB,$67,$63,$6E,$0E,$EC,$CC,$DD,$DC,$99,$9F,$BB,$B9,$33,$3E |
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|
ENDM |
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|
|
; Deprecated constants. Please avoid using. |
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|
DEF IEF_LCDC EQU %00000010 ; LCDC (see STAT) |
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|
ENDC ;HARDWARE_INC |