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@ -119,7 +119,7 @@ Player_Update:: |
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dec [hl] |
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dec [hl] |
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ret |
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ret |
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; Update sprite OAM entries with current position and direction |
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; Update player metasprite with positional data |
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update_oam: |
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update_oam: |
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ld hl, PLAYER_DIR |
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ld hl, PLAYER_DIR |
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ld a, [hl-] ; dir (0 = right , $ff = left) |
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ld a, [hl-] ; dir (0 = right , $ff = left) |
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@ -191,4 +191,22 @@ update_oam: |
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inc hl |
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inc hl |
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ld [hl], c |
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ld [hl], c |
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; flip tile indices if necessary |
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ld a, c |
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or c |
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jr z, .done |
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ld_OAM_tile hl, SPRITE_OAM_IDX |
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ld [hl], SPRITE_IDX + 1 |
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ld_OAM_tile hl, SPRITE_OAM_IDX + 1 |
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ld [hl], SPRITE_IDX |
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ld_OAM_tile hl, SPRITE_OAM_IDX + 2 |
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ld [hl], SPRITE_IDX + 3 |
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ld_OAM_tile hl, SPRITE_OAM_IDX + 3 |
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ld [hl], SPRITE_IDX + 2 |
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.done: |
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ret |
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ret |