Browse Source

Finish simplifying map API

master
Forest Belton 3 years ago
parent
commit
de55992b18
2 changed files with 168 additions and 58 deletions
  1. +157
    -58
      src/map.s
  2. +11
    -0
      src/util.s

+ 157
- 58
src/map.s View File

@ -88,23 +88,57 @@ Map_Load::
; Scroll the map upwards ; Scroll the map upwards
; @param d The amount to scroll by (0 < d < 8) ; @param d The amount to scroll by (0 < d < 8)
;
; SCY_T = SCY % 8;
; if CAMERA_Y = 0 {
; if SCY_T != 0 {
; SCY -= MIN(D, SCY_T);
; }
; return;
; }
; SCY -= D;
; if SCY_T - D < 0 {
; CAMERA_Y -= 1;
; Map_ScrollRow(CAMERA_X - 2, CAMERA_Y - 2);
; }
Map_ScrollUp:: Map_ScrollUp::
; Check whether we crossed tile boundary
ld a, [rSCY] ld a, [rSCY]
and %111 and %111
cp d
jr nc, .done
; Don't scroll if at top tile
add sp, -1
ld hl, sp + 0
ld [hl], a
ld a, [CURRENT_CAMERA_Y] ld a, [CURRENT_CAMERA_Y]
or a or a
ret z
jr nz, .scroll
ld hl, sp + 0
ld a, [hl]
or a
jr z, .done
ld b, d
call min
ld d, a
ld a, [rSCY]
sub d
ld [rSCY], a
jr .done
.scroll:
ld a, [rSCY] ld a, [rSCY]
sub d sub d
ld [rSCY], a ld [rSCY], a
; Check SCY_T - D < 0
ld hl, sp + 0
ld a, [hl]
sub d
jr nc, .done
; CAMERA_Y -= 1 ; CAMERA_Y -= 1
ld a, [CURRENT_CAMERA_Y]
dec a dec a
ld [CURRENT_CAMERA_Y], a ld [CURRENT_CAMERA_Y], a
@ -123,57 +157,73 @@ Map_ScrollUp::
srln a, 3 srln a, 3
sub 2 sub 2
add sp, 1
jr Map_ScrollRow jr Map_ScrollRow
.done: .done:
ld a, [rSCY]
sub d
ld [rSCY], a
add sp, 1
ret ret
; Map_ScrollDown(D)
;
; SCY_T = SCY % 8;
; if CAMERA_Y + 18 = MAP_HEIGHT {
; if SCY_T != 0 {
; SCY += MIN(D, 8 - SCY_T);
; }
; return;
; }
; SCY += D;
; if SCY_T + D >= 8 {
; CAMERA_Y += 1;
; Map_ScrollRow(CAMERA_X - 2, CAMERA_Y + 18 + 1);
; }
Map_ScrollDown:: Map_ScrollDown::
; Don't scroll if at bottom tile
ld a, [rSCY]
and %111
add sp, -1
ld hl, sp + 0
ld [hl], a
ld a, [CURRENT_CAMERA_Y] ld a, [CURRENT_CAMERA_Y]
add SCRN_Y_B add SCRN_Y_B
ld hl, CURRENT_MAP_HEIGHT ld hl, CURRENT_MAP_HEIGHT
cp [hl] cp [hl]
jr nz, .down
jr nz, .scroll
ld hl, sp + 0
ld a, [hl]
or a
jr z, .done
sub 8
cpl
ld b, d
call min
ld d, a
ld a, [rSCY] ld a, [rSCY]
add d add d
and %111
ld [rSCY], a ld [rSCY], a
ret
jr .done
; Check whether we crossed tile boundary
.down:
.scroll:
ld a, [rSCY] ld a, [rSCY]
and %111
add d add d
cp 8
jr c, .done
; TODO:
; if CAMERA_Y + 18 = MAP_HEIGHT {
; if SCY % 8 != 0 {
; SCY += MIN(D, 8 - SCY % 8)
; }
; return
; }
; if SCY % 8 + D > 8 {
; SCY += D
; LOAD_COLUMN(CAMERA_X - 2, CAMERA_Y + 18 + 1);
; } else {
; SCY += D
; }
ld [rSCY], a
ld a, [rSCY]
; Check SCY_T + D < 8
ld hl, sp + 0
ld a, [hl]
add d add d
ld [rSCY], a
cp 8
jr c, .done
; CAMERA_Y += 1 ; CAMERA_Y += 1
ld a, [CURRENT_CAMERA_Y]
inc a inc a
ld [CURRENT_CAMERA_Y], a ld [CURRENT_CAMERA_Y], a
@ -192,12 +242,11 @@ Map_ScrollDown::
srln a, 3 srln a, 3
add SCRN_Y_B + 1 add SCRN_Y_B + 1
add sp, 1
jr Map_ScrollRow jr Map_ScrollRow
.done: .done:
ld a, [rSCY]
add d
ld [rSCY], a
add sp, 1
ret ret
@ -222,21 +271,47 @@ Map_ScrollRow:
call enqueue_row_write call enqueue_row_write
ret ret
Map_ScrollLeft:: Map_ScrollLeft::
; Check whether we crossed tile boundary
ld a, [rSCX] ld a, [rSCX]
and %111 and %111
cp d
jr nc, .done
add sp, -1
ld hl, sp + 0
ld [hl], a
ld a, [CURRENT_CAMERA_X]
or a
jr nz, .scroll
ld hl, sp + 0
ld a, [hl]
or a
jr z, .done
ld b, d
call min
ld d, a
ld a, [rSCX] ld a, [rSCX]
sub d sub d
ld [rSCX], a ld [rSCX], a
jr .done
.scroll:
ld a, [rSCX]
sub d
ld [rSCX], a
; Check SCX_T - D < 0
ld hl, sp + 0
ld a, [hl]
sub d
jr nc, .done
; Don't scroll if at left tile
ld a, [CURRENT_CAMERA_X] ld a, [CURRENT_CAMERA_X]
or a
ret z
dec a
ld [CURRENT_CAMERA_X], a
ld a, [rSCY] ld a, [rSCY]
sub 16 sub 16
@ -254,37 +329,61 @@ Map_ScrollLeft::
ld a, [rSCX] ld a, [rSCX]
srln a, 3 srln a, 3
sub 2 sub 2
ADD16 hl
add sp, 1
jr Map_ScrollColumn jr Map_ScrollColumn
.done: .done:
ld a, [rSCX]
sub d
ld [rSCX], a
add sp, 1
ret ret
Map_ScrollRight:: Map_ScrollRight::
; Check whether we crossed tile boundary
ld a, [rSCX] ld a, [rSCX]
and %111 and %111
add sp, -1
ld hl, sp + 0
ld [hl], a
ld a, [CURRENT_CAMERA_X]
add SCRN_X_B
ld hl, CURRENT_MAP_WIDTH
cp [hl]
jr nz, .scroll
ld hl, sp + 0
ld a, [hl]
or a
jr z, .done
sub 8
cpl
ld b, d
call min
ld d, a
ld a, [rSCX]
add d add d
cp 8
jr nc, .done
ld [rSCX], a
jr .done
.scroll:
ld a, [rSCX] ld a, [rSCX]
add d add d
ld [rSCX], a ld [rSCX], a
; Don't scroll if at bottom tile
ld a, [CURRENT_CAMERA_X]
inc a
ld hl, CURRENT_MAP_WIDTH
cp [hl]
ret z
; Check SCX_T + D < 8
ld hl, sp + 0
ld a, [hl]
add d
cp 8
jr c, .done
; CAMERA_X += 1 ; CAMERA_X += 1
ld a, [CURRENT_CAMERA_X]
inc a inc a
ld [CURRENT_CAMERA_X], a ld [CURRENT_CAMERA_X], a
@ -306,14 +405,14 @@ Map_ScrollRight::
srl a srl a
srl a srl a
add SCRN_X_B + 1 add SCRN_X_B + 1
ld e, a
and %11111
ADD16 hl
add sp, 1
jr Map_ScrollColumn jr Map_ScrollColumn
.done: .done:
ld a, [rSCX]
add d
ld [rSCX], a
add sp, 1
ret ret

+ 11
- 0
src/util.s View File

@ -54,3 +54,14 @@ div10::
srl a srl a
srl a srl a
ret ret
; Compute the minimum of two unsigned integers
; @param a First integer
; @param b Second integer
; @returns The minimum of the two in A
; 21 cycles if A < B, 26 cycles otherwise
min::
cp b
ret c
ld a, b
ret

Loading…
Cancel
Save