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@ -2,8 +2,12 @@ INCLUDE "oam.inc" |
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SECTION "Collision", ROM0 |
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DEF COLLF_WALK EQU (1 << 0) |
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DEF COLLF_LADDER EQU (1 << 1) |
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DEF COLLF_PORTAL EQU (1 << 2) |
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; Determines if player has hit the background |
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; @return NZ = true, Z = false |
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; @return NZ = false, Z = true |
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player_bg_collides:: |
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; C = MAP X = PLAYER X / 8 + CAMERA X |
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ld a, [PLAYER_X] |
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@ -15,16 +19,16 @@ player_bg_collides:: |
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ld c, a |
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; C < 0 |
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bit 7, c |
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ret nz |
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ld a, c |
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cpl |
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bit 7, a |
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ret z |
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; C >= MAP WIDTH |
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ld a, [CURRENT_MAP_WIDTH] |
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cp c |
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jr nz, .load_y |
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; Set NZ |
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or $ff |
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ret |
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.load_y: |
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@ -38,8 +42,10 @@ player_bg_collides:: |
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ld b, a |
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; B < 0 |
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bit 7, b |
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ret nz |
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ld a, b |
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cpl |
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bit 7, a |
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ret z |
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; B >= MAP HEIGHT |
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ld a, [CURRENT_MAP_HEIGHT] |
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@ -53,18 +59,18 @@ player_bg_collides:: |
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.check_tiles: |
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; top left |
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call can_move_to |
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ret nz |
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ret z |
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; top right |
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inc c |
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call can_move_to |
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ret nz |
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ret z |
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; bottom left |
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dec c |
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inc b |
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call can_move_to |
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ret nz |
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ret z |
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; bottom right |
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inc c |
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@ -73,7 +79,7 @@ player_bg_collides:: |
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ret |
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; Check if the player is in mid-air |
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; @note NZ = false, Z = true |
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; @note NZ = true, Z = false |
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player_in_air:: |
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; c = x % 8 == 0 ? x/8 : x/8 + 1 |
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ld a, [PLAYER_X] |
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@ -97,7 +103,7 @@ player_in_air:: |
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inc b |
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call can_move_to |
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ret nz |
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ret z |
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inc c |
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call can_move_to |
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@ -108,7 +114,7 @@ player_in_air:: |
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; @param b y-coordinate |
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; @param c x-coordinate |
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; @destroy a, d, e |
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; @note NZ = false, Z = true |
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; @note NZ = true, Z = false |
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can_move_to: |
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push bc |
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push hl |
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@ -129,9 +135,8 @@ can_move_to: |
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jr nz, .mul_y_width |
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add hl, bc |
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; check [hl] = 1 |
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ld a, [hl] |
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cp 1 |
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and COLLF_WALK |
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pop hl |
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pop bc |
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