; Game states DEF GAME_STATEF_TITLE EQU (1 << 0) DEF GAME_STATEF_GAME EQU (1 << 1) ; Player states DEF PLAYER_STATEF_WALK EQU (1 << 0) DEF PLAYER_STATEF_JUMP EQU (1 << 1) ; Tile data allocations DEF ALLOC_SIZE_FONT EQU 37 DEF ALLOC_SIZE_PLAYER EQU 52 DEF ALLOC_SIZE_BACKGROUND EQU 32 DEF ALLOC_SIZE_ITEMS EQU 20 DEF ALLOC_SIZE_MONSTERS EQU 108 DEF TILE_INDEX_FONT EQU 0 DEF TILE_INDEX_PLAYER EQU ALLOC_SIZE_FONT DEF TILE_INDEX_BACKGROUND EQU ALLOC_SIZE_FONT + ALLOC_SIZE_PLAYER DEF TILE_INDEX_ITEMS EQU ALLOC_SIZE_FONT + ALLOC_SIZE_PLAYER + ALLOC_SIZE_BACKGROUND DEF TILE_INDEX_MONSTERS EQU ALLOC_SIZE_FONT + ALLOC_SIZE_PLAYER + ALLOC_SIZE_BACKGROUND + ALLOC_SIZE_ITEMS ASSERT TILE_INDEX_PLAYER == 37 ASSERT TILE_INDEX_BACKGROUND == 89 ASSERT TILE_INDEX_ITEMS == 121 ASSERT TILE_INDEX_MONSTERS == 141 ASSERT TILE_INDEX_MONSTERS + ALLOC_SIZE_MONSTERS < 256