INCLUDE "hardware.inc" SECTION "Header", ROM0[$100] _entry: di jp start rept $150 - _entry db 0 endr SECTION "Frame", WRAM0 frame:: db SECTION "Code", ROM0 start: ld hl, rLCDC res 7, [hl] res 2, [hl] call BG_Init call OAM_Init call Keys_Init call Player_Init ; set palette ld a, %11100100 ld hl, rOBP0 ld [hl], a ld hl, rBGP ld [hl], a ; enable lcd, sprites and interrupts ld hl, rLCDC set 7, [hl] set 1, [hl] ei .loop: ld hl, frame inc [hl] call Keys_Update call Player_Update call wait_for_vblank ld a, HIGH(_OAM) call DMA_Start jp .loop