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35 lines
1020 B

IF !DEF(GAME_INC)
DEF GAME_INC EQU 1
; Game states
DEF GAME_STATEF_TITLE EQU (1 << 0)
DEF GAME_STATEF_GAME EQU (1 << 1)
; Player states
DEF PLAYER_STATEF_WALK EQU (1 << 0)
DEF PLAYER_STATEF_JUMP EQU (1 << 1)
; Tile data allocations
DEF TILE_SIZE EQU 16
DEF TILE_WIDTH EQU 8 ; Width of tile in bytes
DEF TILE_HEIGHT EQU 8 ; Height of tile in bytes
DEF ALLOC_SIZE_FONT EQU 39
DEF ALLOC_SIZE_PLAYER EQU 52
DEF ALLOC_SIZE_BACKGROUND EQU 32
DEF ALLOC_SIZE_ITEMS EQU 20
DEF ALLOC_SIZE_MONSTERS EQU 108
DEF TILE_INDEX_FONT EQU 0
DEF TILE_INDEX_PLAYER EQU ALLOC_SIZE_FONT
DEF TILE_INDEX_BACKGROUND EQU ALLOC_SIZE_FONT + ALLOC_SIZE_PLAYER
DEF TILE_INDEX_ITEMS EQU ALLOC_SIZE_FONT + ALLOC_SIZE_PLAYER + ALLOC_SIZE_BACKGROUND
DEF TILE_INDEX_MONSTERS EQU ALLOC_SIZE_FONT + ALLOC_SIZE_PLAYER + ALLOC_SIZE_BACKGROUND + ALLOC_SIZE_ITEMS
ASSERT TILE_INDEX_PLAYER == 39
ASSERT TILE_INDEX_BACKGROUND == 91
ASSERT TILE_INDEX_ITEMS == 123
ASSERT TILE_INDEX_MONSTERS == 143
ASSERT TILE_INDEX_MONSTERS + ALLOC_SIZE_MONSTERS < 256
ENDC