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IF !DEF(GAME_INC)
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DEF GAME_INC EQU 1
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; Game states
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DEF GAME_STATEF_TITLE EQU (1 << 0)
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DEF GAME_STATEF_GAME EQU (1 << 1)
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; Player states
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DEF PLAYER_STATEF_WALK EQU (1 << 0)
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DEF PLAYER_STATEF_JUMP EQU (1 << 1)
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; Tile data allocations
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DEF TILE_SIZE EQU 16
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DEF TILE_WIDTH EQU 8 ; Width of tile in bytes
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DEF TILE_HEIGHT EQU 8 ; Height of tile in bytes
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DEF ALLOC_SIZE_FONT EQU 39
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DEF ALLOC_SIZE_PLAYER EQU 52
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DEF ALLOC_SIZE_BACKGROUND EQU 32
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DEF ALLOC_SIZE_ITEMS EQU 20
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DEF ALLOC_SIZE_MONSTERS EQU 108
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|
|
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DEF TILE_INDEX_FONT EQU 0
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DEF TILE_INDEX_PLAYER EQU ALLOC_SIZE_FONT
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DEF TILE_INDEX_BACKGROUND EQU ALLOC_SIZE_FONT + ALLOC_SIZE_PLAYER
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DEF TILE_INDEX_ITEMS EQU ALLOC_SIZE_FONT + ALLOC_SIZE_PLAYER + ALLOC_SIZE_BACKGROUND
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DEF TILE_INDEX_MONSTERS EQU ALLOC_SIZE_FONT + ALLOC_SIZE_PLAYER + ALLOC_SIZE_BACKGROUND + ALLOC_SIZE_ITEMS
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|
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ASSERT TILE_INDEX_PLAYER == 39
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ASSERT TILE_INDEX_BACKGROUND == 91
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ASSERT TILE_INDEX_ITEMS == 123
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ASSERT TILE_INDEX_MONSTERS == 143
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ASSERT TILE_INDEX_MONSTERS + ALLOC_SIZE_MONSTERS < 256
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|
|
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ENDC
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