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INCLUDE "game.inc"
INCLUDE "hardware.inc"
INCLUDE "util.inc"
SECTION "Map Data", WRAM0
DEF ROW_BUFFER_SIZE EQUS "SCRN_X_B + 4"
DEF COL_BUFFER_SIZE EQUS "SCRN_Y_B + 4"
PENDING_ROW_PTR:: DW ; Where to write pending row data (0 = no write)
PENDING_ROW_DATA:: DS ROW_BUFFER_SIZE ; Row to be written
PENDING_COL_PTR:: DW ; Where to write pending column data (0 = no write)
PENDING_COL_DATA: DS COL_BUFFER_SIZE ; Column to be written
CURRENT_DATA_START::
CURRENT_TILE_PTR:: DW ; Location of tile data
CURRENT_TILE_SIZE:: DB ; Length of tile data (num_tiles * 8)
CURRENT_MAP_PTR:: DW ; Location of map data
CURRENT_MAP_COLLISION:: DW ; Location of map collision data
CURRENT_MAP_WIDTH:: DB ; Width of map in tiles
CURRENT_MAP_HEIGHT:: DB ; Height of map in tiles
CURRENT_SPAWN_X:: DB ; X coordinate to spawn player at
CURRENT_SPAWN_Y:: DB ; Y coordinate to spawn player at
CURRENT_CAMERA_X:: DB ; X coordinate of camera (top left of viewport)
CURRENT_CAMERA_Y:: DB ; Y coordinate of camera (top left of viewport)
CURRENT_DATA_END::
SECTION "Map Code", ROM0
DEF INIT_SCX EQUS "((SCRN_VX - SCRN_X) / 2)"
DEF INIT_SCY EQUS "((SCRN_VY - SCRN_Y) / 2)"
; Loads a map
; @param hl Pointer to map metadata
Map_Load::
; Initialize scroll state
ld a, INIT_SCX
ld [rSCX], a
ld a, INIT_SCY
ld [rSCY], a
; Store metadata
ld bc, CURRENT_DATA_START
ld d, CURRENT_DATA_END - CURRENT_DATA_START
call memcpy
; Move player to spawn point
ld a, [CURRENT_CAMERA_X]
ld b, a
ld a, [CURRENT_SPAWN_X]
sub b
sla a
sla a
sla a
ld [PLAYER_X], a
ld a, [CURRENT_CAMERA_Y]
ld b, a
ld a, [CURRENT_SPAWN_Y]
sub b
sla a
sla a
sla a
ld [PLAYER_Y], a
; Write tiles to VRAM
ld hl, CURRENT_TILE_PTR
ld a, [hl+]
ld c, a
ld a, [hl+]
ld b, a
ld a, [CURRENT_TILE_SIZE]
ld d, a
ld hl, _VRAM + TILE_INDEX_BACKGROUND * TILE_SIZE
MEMCPY hl, bc, d
; Write initial map data
ld hl, _SCRN0
ld a, [CURRENT_CAMERA_X]
sub INIT_SCX / 8
ld b, a
ld a, [CURRENT_CAMERA_Y]
sub INIT_SCY / 8
ld c, a
ld d, SCRN_VY_B
.write_rows:
call write_map_row
inc c
ld a, SCRN_VX_B
ADD16 hl
dec d
jr nz, .write_rows
ret
; Scroll the map upwards
; @param d The amount to scroll by (0 < d < 8)
;
; SCY_T = SCY % 8;
; if CAMERA_Y = 0 {
; if SCY_T != 0 {
; SCY -= MIN(D, SCY_T);
; }
; return;
; }
; SCY -= D;
; if SCY_T - D < 0 {
; CAMERA_Y -= 1;
; Map_ScrollRow(CAMERA_X - 2, CAMERA_Y - 2);
; }
Map_ScrollUp::
ld a, [rSCY]
and %111
add sp, -1
ld hl, sp + 0
ld [hl], a
ld a, [CURRENT_CAMERA_Y]
or a
jr nz, .scroll
ld hl, sp + 0
ld a, [hl]
or a
jr z, .done
ld b, d
call min
ld d, a
ld a, [rSCY]
sub d
ld [rSCY], a
jr .done
.scroll:
ld a, [rSCY]
sub d
ld [rSCY], a
; Check SCY_T - D < 0
ld hl, sp + 0
ld a, [hl]
sub d
jr nc, .done
; CAMERA_Y -= 1
ld a, [CURRENT_CAMERA_Y]
dec a
ld [CURRENT_CAMERA_Y], a
; B = CAMERA_X - 2
ld a, [CURRENT_CAMERA_X]
sub 2
ld b, a
; C = CAMERA_Y - 2
ld a, [CURRENT_CAMERA_Y]
sub 2
ld c, a
; MAP Y = SCY/8 - 2
ld a, [rSCY]
srln a, 3
sub 2
add sp, 1
jr Map_ScrollRow
.done:
add sp, 1
ret
; Map_ScrollDown(D)
;
; SCY_T = SCY % 8;
; if CAMERA_Y + 18 = MAP_HEIGHT {
; if SCY_T != 0 {
; SCY += MIN(D, 8 - SCY_T);
; }
; return;
; }
; SCY += D;
; if SCY_T + D >= 8 {
; CAMERA_Y += 1;
; Map_ScrollRow(CAMERA_X - 2, CAMERA_Y + 18 + 1);
; }
Map_ScrollDown::
ld a, [rSCY]
and %111
add sp, -1
ld hl, sp + 0
ld [hl], a
ld a, [CURRENT_CAMERA_Y]
add SCRN_Y_B
ld hl, CURRENT_MAP_HEIGHT
cp [hl]
jr nz, .scroll
ld hl, sp + 0
ld a, [hl]
or a
jr z, .done
sub 8
cpl
ld b, d
call min
ld d, a
ld a, [rSCY]
add d
ld [rSCY], a
jr .done
.scroll:
ld a, [rSCY]
add d
ld [rSCY], a
; Check SCY_T + D < 8
ld hl, sp + 0
ld a, [hl]
add d
cp 8
jr c, .done
; CAMERA_Y += 1
ld a, [CURRENT_CAMERA_Y]
inc a
ld [CURRENT_CAMERA_Y], a
; B = CAMERA_X - 2
ld a, [CURRENT_CAMERA_X]
sub 2
ld b, a
; C = CAMERA_Y + 18 + 1
ld a, [CURRENT_CAMERA_Y]
add SCRN_Y_B + 1
ld c, a
; MAP Y = SCY/8 + SCRN_Y_B + 1
ld a, [rSCY]
srln a, 3
add SCRN_Y_B + 1
add sp, 1
jr Map_ScrollRow
.done:
add sp, 1
ret
; Scroll in a new row
; @param a Map VRAM Y-coordinate
; @param b Data X-coordinate
; @param c Data Y-coordinate
Map_ScrollRow:
and %11111
call get_row_ptr
ld a, [rSCX]
sub 16
srl a
srl a
srl a
ld e, a
ld d, 0
add hl, de
call enqueue_row_write
ret
Map_ScrollLeft::
ld a, [rSCX]
and %111
add sp, -1
ld hl, sp + 0
ld [hl], a
ld a, [CURRENT_CAMERA_X]
or a
jr nz, .scroll
ld hl, sp + 0
ld a, [hl]
or a
jr z, .done
ld b, d
call min
ld d, a
ld a, [rSCX]
sub d
ld [rSCX], a
jr .done
.scroll:
ld a, [rSCX]
sub d
ld [rSCX], a
; Check SCX_T - D < 0
ld hl, sp + 0
ld a, [hl]
sub d
jr nc, .done
ld a, [CURRENT_CAMERA_X]
dec a
ld [CURRENT_CAMERA_X], a
ld a, [rSCY]
sub 16
srl a
srl a
srl a
call get_row_ptr
; B = CAMERA_X - 2
ld a, [CURRENT_CAMERA_X]
sub 2
ld b, a
; E = VRAM + (SCX/8 - 2)
ld a, [rSCX]
srln a, 3
sub 2
ADD16 hl
add sp, 1
jr Map_ScrollColumn
.done:
add sp, 1
ret
Map_ScrollRight::
ld a, [rSCX]
and %111
add sp, -1
ld hl, sp + 0
ld [hl], a
ld a, [CURRENT_CAMERA_X]
add SCRN_X_B
ld hl, CURRENT_MAP_WIDTH
cp [hl]
jr nz, .scroll
ld hl, sp + 0
ld a, [hl]
or a
jr z, .done
sub 8
cpl
ld b, d
call min
ld d, a
ld a, [rSCX]
add d
ld [rSCX], a
jr .done
.scroll:
ld a, [rSCX]
add d
ld [rSCX], a
; Check SCX_T + D < 8
ld hl, sp + 0
ld a, [hl]
add d
cp 8
jr c, .done
; CAMERA_X += 1
ld a, [CURRENT_CAMERA_X]
inc a
ld [CURRENT_CAMERA_X], a
ld a, [rSCY]
sub 16
srl a
srl a
srl a
call get_row_ptr
; B = CAMERA_X + 20 + 1
ld a, [CURRENT_CAMERA_X]
add SCRN_X_B + 1
ld b, a
; E = VRAM + SCX/8 + SCRN_X_B + 1
ld a, [rSCX]
srl a
srl a
srl a
add SCRN_X_B + 1
and %11111
ADD16 hl
add sp, 1
jr Map_ScrollColumn
.done:
add sp, 1
ret
Map_ScrollColumn:
; C = CAMERA_Y - 2
ld a, [CURRENT_CAMERA_Y]
sub 2
ld c, a
call enqueue_col_write
ret
Map_Update::
; Skip row update if PENDING_ROW_PTR is 0
ld a, [PENDING_ROW_PTR]
ld c, a
ld a, [PENDING_ROW_PTR + 1]
ld b, a
or c
jr z, .update_col
ld hl, PENDING_ROW_DATA
ld d, ROW_BUFFER_SIZE
.copy_row:
ld a, [hl+]
ld [bc], a
inc bc
; if BC % 32 == 0 (we just crossed a row boundary)
ld a, c
and %11111
jr nz, .copy_row1
; BC -= 32 (reset back to beginning of row)
ld a, c
sub 32
ld c, a
ld a, b
sbc 0
ld b, a
.copy_row1:
dec d
jr nz, .copy_row
; Reset PENDING_ROW_PTR
xor a
ld [PENDING_ROW_PTR], a
ld [PENDING_ROW_PTR + 1], a
.update_col:
; Skip column update if PENDING_COL_PTR is 0
ld a, [PENDING_COL_PTR]
ld c, a
ld a, [PENDING_COL_PTR + 1]
ld b, a
or c
ret z
ld d, COL_BUFFER_SIZE
ld hl, PENDING_COL_DATA
.update_col_loop:
ld a, [hl+]
ld [bc], a
ld a, SCRN_VX_B
ADD16 bc
; If BC = 9c00, set BC = 9800
CP16 bc, _SCRN0 + SCRN_VY_B * SCRN_VX_B
jr nz, .update_col_loop_next
ld b, HIGH(_SCRN0)
.update_col_loop_next:
dec d
jr nz, .update_col_loop
; Reset PENDING_COL_PTR
xor a
ld [PENDING_COL_PTR], a
ld [PENDING_COL_PTR + 1], a
ret
; Computes the offset into map RAM
; @param a The map RAM y-coordinate
; @return hl Pointer into map RAM
get_row_ptr:
push de
ld d, 0
ld e, a
REPT 5
SLA16 de
ENDR
ld hl, _SCRN0
add hl, de
pop de
ret
; Write a row of map data into row buffer
; @param b Map X coordinate (signed)
; @param c Map Y coordinate (signed)
; @param hl Where to write the row in map VRAM
; @destroy All registers
enqueue_row_write:
; PENDING_ROW_PTR = HL
ld a, l
ld [PENDING_ROW_PTR], a
ld a, h
ld [PENDING_ROW_PTR + 1], a
; If Y < 0, write 0s
bit 7, c
jr nz, .zero_row
; If Y >= MAP_HEIGHT, write 0s
ld a, [CURRENT_MAP_HEIGHT]
dec a
cp c
jr c, .zero_row
; HL = CURRENT_MAP_PTR
ld a, [CURRENT_MAP_PTR]
ld l, a
ld a, [CURRENT_MAP_PTR + 1]
ld h, a
; HL = CURRENT_MAP_PTR + Y * MAP_WIDTH
ld d, 0
ld a, [CURRENT_MAP_WIDTH]
ld e, a
ld a, c
.get_map_row_ptr:
or a
jr z, .copy_map_row
add hl, de
dec a
jr .get_map_row_ptr
.copy_map_row:
; C = BYTES_LEFT
ld c, ROW_BUFFER_SIZE
ld de, PENDING_ROW_DATA
; If X > 0, increment map pointer by X
bit 7, b
jr nz, .pad_left
ld a, b
ADD16 hl
jr .copy_middle
.pad_left:
; Check X < 0
bit 7, b
jr z, .copy_middle
; Check BYTES_LEFT > 0
ld a, c
or a
ret z
; *ROW++ = 0
ld a, TILE_INDEX_BACKGROUND
ld [de], a
inc de
; X++, BYTES_LEFT--
inc b
dec c
jr .pad_left
.copy_middle:
; Check X < MAP_WIDTH
ld a, [CURRENT_MAP_WIDTH]
dec a
cp b
jr c, .pad_right
; Check BYTES_LEFT > 0
ld a, c
or a
ret z
; *ROW++ = *MAP++
ld a, [hl+]
add TILE_INDEX_BACKGROUND
ld [de], a
inc de
; X++, BYTES_LEFT--
inc b
dec c
jr .copy_middle
.pad_right:
; Check BYTES_LEFT > 0
ld a, c
or a
ret z
; *ROW++ = 0
ld a, TILE_INDEX_BACKGROUND
ld [de], a
inc de
; X++, BYTES_LEFT--
inc b
dec c
jr .pad_right
.zero_row:
ld hl, PENDING_ROW_DATA
xor a
ld c, ROW_BUFFER_SIZE
.zero_row_loop:
ld [hl+], a
dec c
jr nz, .zero_row_loop
ret
; NOTE: This works by enqueueing a row to write, and then immediately flushing
; the queue. The subroutine could be sped up by writing to map RAM directly, but
; this is simpler to write and saves on code size.
;
; Write a row of map data into map RAM.
; @param b Map X coordinate (signed)
; @param c Map Y coordinate (signed)
; @param hl Pointer into map VRAM
write_map_row:
push bc
push de
push hl
call init_row_write
pop hl
pop de
pop bc
ret
; Write a column of map data into column buffer
; @param b Map X coordinate (signed)
; @param c Map Y coordinate (signed)
; @param hl Where to write the column in map VRAM
; @destroy All registers
enqueue_col_write:
; PENDING_COL_PTR = HL
ld a, l
ld [PENDING_COL_PTR], a
ld a, h
ld [PENDING_COL_PTR + 1], a
; If X < 0, write 0s
bit 7, b
jr nz, .zero_row
; If X >= MAP_WIDTH, write 0s
ld a, [CURRENT_MAP_WIDTH]
dec a
cp b
jr c, .zero_row
; HL = CURRENT_MAP_PTR + X
ld a, [CURRENT_MAP_PTR]
ld l, a
ld a, [CURRENT_MAP_PTR + 1]
ld h, a
ld a, b
ADD16 hl
; B = BYTES_LEFT
ld b, COL_BUFFER_SIZE
ld de, PENDING_COL_DATA
.pad_left:
; Check Y < 0
bit 7, c
jr z, .adjust_hl
; Check BYTES_LEFT > 0
ld a, b
or a
ret z
; *ROW++ = 0
ld a, TILE_INDEX_BACKGROUND
ld [de], a
inc de
; Y++, BYTES_LEFT--
inc c
dec b
jr .pad_left
.adjust_hl:
push de
; HL += Y * MAP_WIDTH
ld d, 0
ld a, [CURRENT_MAP_WIDTH]
ld e, a
ld a, c
.get_map_col_ptr:
or a
jr z, .done_get_col_map_ptr
add hl, de
dec a
jr .get_map_col_ptr
.done_get_col_map_ptr:
pop de
.copy_middle:
; Check Y < MAP_HEIGHT
ld a, [CURRENT_MAP_HEIGHT]
dec a
cp c
jr c, .pad_right
; Check BYTES_LEFT > 0
ld a, b
or a
ret z
; *ROW++ = *MAP
ld a, [hl]
add TILE_INDEX_BACKGROUND
ld [de], a
inc de
; MAP += MAP_WIDTH
ld a, [CURRENT_MAP_WIDTH]
ADD16 hl
; Y++, BYTES_LEFT--
inc c
dec b
jr .copy_middle
.pad_right:
; Check BYTES_LEFT > 0
ld a, b
or a
ret z
; *ROW++ = 0
ld a, TILE_INDEX_BACKGROUND
ld [de], a
inc de
; X++, BYTES_LEFT--
inc c
dec b
jr .pad_right
.zero_row:
ld hl, PENDING_COL_DATA
xor a
ld c, COL_BUFFER_SIZE
.zero_row_loop:
ld [hl+], a
dec c
jr nz, .zero_row_loop
ret
; Basically enqueue_col_write but for entire row, used during map load
; TODO: Deduplicate
; @param b Map X coordinate (signed)
; @param c Map Y coordinate (signed)
; @param hl Where to write the column in map VRAM
; @destroy All registers
init_row_write:
; If Y < 0, write 0s
bit 7, c
jr nz, .zero_row
; If Y >= MAP_HEIGHT, write 0s
ld a, [CURRENT_MAP_HEIGHT]
dec a
cp c
jr c, .zero_row
; DE = HL
ld d, h
ld e, l
; HL = CURRENT_MAP_PTR
ld a, [CURRENT_MAP_PTR]
ld l, a
ld a, [CURRENT_MAP_PTR + 1]
ld h, a
push de
; HL = CURRENT_MAP_PTR + Y * MAP_WIDTH
ld d, 0
ld a, [CURRENT_MAP_WIDTH]
ld e, a
ld a, c
.get_map_row_ptr:
or a
jr z, .copy_map_row
add hl, de
dec a
jr .get_map_row_ptr
.copy_map_row:
pop de
; C = BYTES_LEFT
ld c, SCRN_VX_B
; If X > 0, increment map pointer by X
; TODO: Remove this branch by adding X before copy_middle
bit 7, b
jr nz, .pad_left
ld a, b
ADD16 hl
jr .copy_middle
.pad_left:
; Check X < 0
bit 7, b
jr z, .copy_middle
; Check BYTES_LEFT > 0
ld a, c
or a
ret z
; *ROW++ = 0
ld a, TILE_INDEX_BACKGROUND
ld [de], a
inc de
; X++, BYTES_LEFT--
inc b
dec c
jr .pad_left
.copy_middle:
; Check X < MAP_WIDTH
ld a, [CURRENT_MAP_WIDTH]
dec a
cp b
jr c, .pad_right
; Check BYTES_LEFT > 0
ld a, c
or a
ret z
; *ROW++ = *MAP++
ld a, [hl+]
add TILE_INDEX_BACKGROUND
ld [de], a
inc de
; X++, BYTES_LEFT--
inc b
dec c
jr .copy_middle
.pad_right:
; Check BYTES_LEFT > 0
ld a, c
or a
ret z
; *ROW++ = 0
ld a, TILE_INDEX_BACKGROUND
ld [de], a
inc de
; X++, BYTES_LEFT--
inc b
dec c
jr .pad_right
.zero_row:
xor a
ld c, SCRN_VX_B
.zero_row_loop:
ld [hl+], a
dec c
jr nz, .zero_row_loop
ret