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- import { mat4, vec3, vec4 } from "gl-matrix";
-
- import { Corner, GAT, Tile } from "../format/gat";
- import { createProgram, createShader, ShaderType } from "../util/render";
-
- /* @ts-ignore */
- import fragmentSource from "./gat.frag";
- /* @ts-ignore */
- import vertexSource from "./gat.vert";
-
- const ORIGIN = vec4.fromValues(0, 0, 0, 1);
- const UP = vec3.fromValues(0, 1, 0);
-
- const printMat4 = (name: string, m: mat4) => {
- console.log(name);
- console.log([m[0], m[4], m[8], m[12]]);
- console.log([m[1], m[5], m[9], m[13]]);
- console.log([m[2], m[6], m[10], m[11]]);
- console.log([m[3], m[7], m[14], m[15]]);
- };
-
- // Function to download data to a file
- function download(data: BlobPart, filename: string, type: string) {
- var file = new Blob([data], { type: type });
- // Others
- var a = document.createElement("a"),
- url = URL.createObjectURL(file);
- a.href = url;
- a.download = filename;
- document.body.appendChild(a);
- a.click();
- setTimeout(function () {
- document.body.removeChild(a);
- window.URL.revokeObjectURL(url);
- }, 0);
- }
-
- const exportObj = (vertices: number[]): string => {
- let obj = "";
- for (let i = 0; i < vertices.length / 3; ++i) {
- obj += `v ${vertices[i]} ${vertices[i + 1]} ${vertices[i + 2]}\n`;
- }
- for (let i = 0; i < vertices.length / (3 * 2); ++i) {
- obj += `f ${i + 1} ${i + 2} ${i + 3}\n`;
- obj += `f ${i + 4} ${i + 5} ${i + 6}\n`;
- }
- return obj;
- };
-
- export const renderGAT = (gl: WebGLRenderingContext, gat: GAT) => {
- console.log("gat", gat);
-
- const fragmentShader = createShader(gl, ShaderType.FRAGMENT, fragmentSource);
- const vertexShader = createShader(gl, ShaderType.VERTEX, vertexSource);
- const program = createProgram(gl, vertexShader, fragmentShader);
-
- gl.useProgram(program);
- gl.enable(gl.DEPTH_TEST);
-
- const maxAltitude = getMaxAltitude(gat);
- console.log("altitude", maxAltitude);
-
- const camera = vec3.fromValues(
- gat.width / 2,
- maxAltitude + 10,
- gat.height / 2
- );
- console.log("camera", camera);
-
- const centerX = Math.floor(gat.width / 2);
- const centerZ = Math.floor(gat.height / 2);
- const centerTile = gat.tiles[gat.width * centerZ + centerX];
- const center = vec3.fromValues(centerX, avgTileHeight(centerTile), centerZ);
- console.log("center", center);
-
- const model = mat4.create();
- mat4.translate(
- model,
- model,
- vec3.fromValues(-camera[0], -camera[1], -camera[2])
- );
-
- const view = mat4.create();
- mat4.rotateX(view, view, -Math.PI / 2);
- // mat4.lookAt(view, camera, center, UP);
-
- const modelview = model;
- mat4.multiply(modelview, view, model);
-
- const perspective = mat4.create();
- const aspect = gl.canvas.clientWidth / gl.canvas.clientHeight;
- mat4.perspective(perspective, Math.PI / 4, aspect, -0.5, 1000);
-
- const matrix = mat4.create();
- mat4.multiply(matrix, modelview, perspective);
-
- const matrixLoc = gl.getUniformLocation(program, "u_matrix");
- gl.uniformMatrix4fv(matrixLoc, false, matrix);
-
- printMat4("model", model);
- printMat4("view", view);
- printMat4("view * model", modelview);
- printMat4("projection", perspective);
- printMat4("projection * view * model", matrix);
-
- const origin = vec4.create();
- vec4.transformMat4(origin, ORIGIN, model);
- console.log("origin (model)", origin);
- vec4.transformMat4(origin, ORIGIN, modelview);
- console.log("origin (modelview)", origin);
- vec4.transformMat4(origin, ORIGIN, matrix);
- console.log("origin (projection)", origin);
-
- const vertices: number[] = [];
-
- gat.tiles.forEach((tile, i) => {
- const x = i % gat.width;
- const z = Math.floor(i / gat.width);
-
- const topLeft = [x, tile.altitude[Corner.TOP_LEFT], z];
- const topRight = [x + 1, tile.altitude[Corner.TOP_RIGHT], z];
- const bottomLeft = [x, tile.altitude[Corner.BOTTOM_LEFT], z + 1];
- const bottomRight = [x + 1, tile.altitude[Corner.BOTTOM_RIGHT], z + 1];
-
- vertices.push(
- ...topLeft,
- ...bottomLeft,
- ...topRight,
- ...topRight,
- ...bottomLeft,
- ...bottomRight
- );
- });
-
- console.log("# vertices", vertices.length / 3);
-
- // download(exportObj(vertices), "heightmap.obj", "text/plain");
-
- let failCount = 0;
- for (let i = 0; i < vertices.length / 3; ++i) {
- const vec = vec4.fromValues(
- vertices[i],
- vertices[i + 1],
- vertices[i + 2],
- 1
- );
- const result = checkPixelCoord(vec, matrix);
- if (result) {
- if (failCount < 10) {
- console.log("vertex clipped, (pre-xform)", vec, "(post-xform)", result);
- }
- failCount++;
- }
- }
- console.log("clipCount", failCount);
- console.log("totalCount", vertices.length / 3);
-
- const vertexBuffer = gl.createBuffer();
- gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer);
- gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW);
-
- const positionLoc = gl.getAttribLocation(program, "a_position");
- gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer);
- gl.vertexAttribPointer(positionLoc, 3, gl.FLOAT, false, 0, 0);
- gl.enableVertexAttribArray(positionLoc);
-
- gl.clearColor(0, 0, 0, 1);
- gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
- gl.viewport(0, 0, gl.canvas.width, gl.canvas.height);
-
- gl.drawArrays(gl.TRIANGLES, 0, vertices.length / 3);
- };
-
- const checkPixelCoord = (x: vec4, mat: mat4): vec4 | null => {
- const vec = vec4.create();
- vec4.transformMat4(vec, x, mat);
- for (let i = 0; i < vec.length; ++i) {
- if (Math.abs(vec[i]) >= 1) {
- return vec;
- }
- }
- return null;
- };
-
- const getMaxAltitude = (gat: GAT): number =>
- gat.tiles.reduce(
- (max, tile) =>
- Object.values(tile.altitude).reduce(
- (max1, altitude) => Math.max(max1, altitude),
- max
- ),
- 0
- );
-
- const avgTileHeight = (tile: Tile): number => {
- const heights = [...Object.values(tile.altitude)];
- const s = heights.reduce((x, y) => x + y, 0);
- return s / heights.length;
- };
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