- #include "actor.h"
- #include "game.h"
- #include "intro.h"
- #include "map.h"
- #include "player.h"
- #include "sdk/hardware.h"
- #include "sdk/joypad.h"
- #include "sdk/oam.h"
- #include "sdk/video.h"
- #include "vram.h"
-
- void level(void) {
- lcd_disable();
-
- map_load(&map_intro);
- player_init();
- actor_init();
-
- lcd_enable();
-
- while (1) {
- joypad_update();
- player_update();
- actor_update();
-
- HALT();
- rIF = 0;
-
- vram_update();
- oam_dma_copy();
- }
- }
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