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- ; Game states
- DEF GAME_STATEF_TITLE EQU (1 << 0)
- DEF GAME_STATEF_GAME EQU (1 << 1)
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- ; Player states
- DEF PLAYER_STATEF_WALK EQU (1 << 0)
- DEF PLAYER_STATEF_JUMP EQU (1 << 1)
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- ; Tile data allocations
- DEF ALLOC_SIZE_FONT EQU 37
- DEF ALLOC_SIZE_PLAYER EQU 52
- DEF ALLOC_SIZE_BACKGROUND EQU 32
- DEF ALLOC_SIZE_ITEMS EQU 20
- DEF ALLOC_SIZE_MONSTERS EQU 108
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- DEF TILE_INDEX_FONT EQU 0
- DEF TILE_INDEX_PLAYER EQU ALLOC_SIZE_FONT
- DEF TILE_INDEX_BACKGROUND EQU ALLOC_SIZE_FONT + ALLOC_SIZE_PLAYER
- DEF TILE_INDEX_ITEMS EQU ALLOC_SIZE_FONT + ALLOC_SIZE_PLAYER + ALLOC_SIZE_BACKGROUND
- DEF TILE_INDEX_MONSTERS EQU ALLOC_SIZE_FONT + ALLOC_SIZE_PLAYER + ALLOC_SIZE_BACKGROUND + ALLOC_SIZE_ITEMS
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- ASSERT TILE_INDEX_PLAYER == 37
- ASSERT TILE_INDEX_BACKGROUND == 89
- ASSERT TILE_INDEX_ITEMS == 121
- ASSERT TILE_INDEX_MONSTERS == 141
- ASSERT TILE_INDEX_MONSTERS + ALLOC_SIZE_MONSTERS < 256
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