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; Game states
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DEF GAME_STATEF_TITLE EQU (1 << 0)
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DEF GAME_STATEF_GAME EQU (1 << 1)
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; Player states
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DEF PLAYER_STATEF_WALK EQU (1 << 0)
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DEF PLAYER_STATEF_JUMP EQU (1 << 1)
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; Tile data allocations
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DEF ALLOC_SIZE_FONT EQU 37
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DEF ALLOC_SIZE_PLAYER EQU 52
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DEF ALLOC_SIZE_BACKGROUND EQU 32
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DEF ALLOC_SIZE_ITEMS EQU 20
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DEF ALLOC_SIZE_MONSTERS EQU 108
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DEF TILE_INDEX_FONT EQU 0
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DEF TILE_INDEX_PLAYER EQU ALLOC_SIZE_FONT
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DEF TILE_INDEX_BACKGROUND EQU ALLOC_SIZE_FONT + ALLOC_SIZE_PLAYER
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DEF TILE_INDEX_ITEMS EQU ALLOC_SIZE_FONT + ALLOC_SIZE_PLAYER + ALLOC_SIZE_BACKGROUND
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DEF TILE_INDEX_MONSTERS EQU ALLOC_SIZE_FONT + ALLOC_SIZE_PLAYER + ALLOC_SIZE_BACKGROUND + ALLOC_SIZE_ITEMS
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ASSERT TILE_INDEX_PLAYER == 37
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ASSERT TILE_INDEX_BACKGROUND == 89
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ASSERT TILE_INDEX_ITEMS == 121
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ASSERT TILE_INDEX_MONSTERS == 141
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ASSERT TILE_INDEX_MONSTERS + ALLOC_SIZE_MONSTERS < 256
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